mlsanityData to 14 Oct 2026

Learning Humanoid Locomotion with Perceptive Internal Model

arXiv 2411.14386 ↗First posted 21 Nov 2024cs.ROcited by 50

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Abstract (arXiv)

In contrast to quadruped robots that can navigate diverse terrains using a "blind" policy, humanoid robots require accurate perception for stable locomotion due to their high degrees of freedom and inherently unstable morphology. However, incorporating perceptual signals often introduces additional disturbances to the system, potentially reducing its robustness, generalizability, and efficiency. This paper presents the Perceptive Internal Model (PIM), which relies on onboard, continuously updated elevation maps centered around the robot to perceive its surroundings. We train the policy using ground-truth obstacle heights surrounding the robot in simulation, optimizing it based on the Hybrid Internal Model (HIM), and perform inference with heights sampled from the constructed elevation map. Unlike previous methods that directly encode depth maps or raw point clouds, our approach allows the robot to perceive the terrain beneath its feet clearly and is less affected by camera movement or noise. Furthermore, since depth map rendering is not required in simulation, our method introduces minimal additional computational costs and can train the policy in 3 hours on an RTX 4090 GPU. We verify the effectiveness of our method across various humanoid robots, various indoor and outdoor terrains, stairs, and various sensor configurations. Our method can enable a humanoid robot to continuously climb stairs and has the potential to serve as a foundational algorithm for the development of future humanoid control methods.

Key facts. Cited by 50 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 Nov 2024.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 34; 2026: 16.

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  1. 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 130
  2. 2025HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpitcited by 76
  3. 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 71
  4. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 68
  5. 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 52
  6. 2025Learning Humanoid Standing-up Control across Diverse Posturescited by 46
  7. 2025BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholdscited by 46
  8. 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection Systemcited by 44
  9. 2025HuB: Learning Extreme Humanoid Balancecited by 28
  10. 2025Learning Getting-Up Policies for Real-World Humanoid Robotscited by 26
  11. 2025Rethinking the Embodied Gap in Vision-and-Language Navigation: A Holistic Study of Physical and Visual Disparitiescited by 25
  12. 2025MoE-Loco: Mixture of Experts for Multitask Locomotioncited by 23
38 more
  1. 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 19
  2. 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 18
  3. 2025Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfercited by 15
  4. 2025Learning Humanoid Locomotion with World Model Reconstructioncited by 13
  5. 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 13
  6. 2025A Unified and General Humanoid Whole-Body Controller for Versatile Locomotioncited by 11
  7. 2025MoRE: Mixture of Residual Experts for Humanoid Lifelike Gaits Learning on Complex Terrainscited by 10
  8. 2025Towards Adaptable Humanoid Control via Adaptive Motion Trackingcited by 8
  9. 2025Embrace Collisions: Humanoid Shadowing for Deployable Contact-Agnostics Motionscited by 7
  10. 2025JAEGER: Dual-Level Humanoid Whole-Body Controllercited by 6
  11. 2026Deep Whole-body Parkourcited by 6
  12. 2025DreamPolicy: A Unified World-model Policy for Scalable Humanoid Locomotioncited by 5
  13. 2025Humanoid Occupancy: Enabling A Generalized Multimodal Occupancy Perception System on Humanoid Robotscited by 5
  14. 2025Gait-Adaptive Perceptive Humanoid Locomotion with Real-Time Under-Base Terrain Reconstructioncited by 5
  15. 2025UniAct: Unified Motion Generation and Action Streaming for Humanoid Robotscited by 5
  16. 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkourcited by 4
  17. 2025Contrastive Representation Learning for Robust Sim-to-Real Transfer of Adaptive Humanoid Locomotioncited by 3
  18. 2025Coordinated Humanoid Robot Locomotion with Symmetry Equivariant Reinforcement Learning Policycited by 2
  19. 2025LIPM-Guided Reinforcement Learning for Stable and Perceptive Locomotion in Bipedal Robotscited by 2
  20. 2025PolySim: Bridging the Sim-to-Real Gap for Humanoid Control via Multi-Simulator Dynamics Randomizationcited by 2
  21. 2025PvP: Data-Efficient Humanoid Robot Learning with Proprioceptive-Privileged Contrastive Representationscited by 2
  22. 2025Architecture Is All You Need: Diversity-Enabled Sweet Spots for Robust Humanoid Locomotioncited by 1
  23. 2026APEX: Learning Adaptive High-Platform Traversal for Humanoid Robotscited by 1
  24. 2026Global-Local Attention Decomposition for Terrain Encoding in Humanoid Perceptive Locomotioncited by 1
  25. 2026World-Model-Augmented Visual Locomotion for Humanoids on Foothold-Constrained Terraincited by 1
  26. 2025Robust RL Control for Bipedal Locomotion with Closed Kinematic Chainscited by 0
  27. 2025One-shot Adaptation of Humanoid Whole-body Motion with Walking Priorscited by 0
  28. 2025Learning Terrain Aware Bipedal Locomotion via Reduced Dimensional Perceptual Representationscited by 0
  29. 2025E-SDS: Environment-aware See it, Do it, Sorted - Automated Environment-Aware Reinforcement Learning for Humanoid Locomotioncited by 0
  30. 2026CMR: Contractive Mapping Embeddings for Robust Humanoid Locomotion on Unstructured Terrainscited by 0
  31. 2026PCHC: Enabling Preference Conditioned Humanoid Control via Multi-Objective Reinforcement Learningcited by 0
  32. 2026Learning Task-Invariant Properties via Dreamer: Enabling Efficient Policy Transfer for Quadruped Robotscited by 0
  33. 2026Terrain Consistent Reference-Guided RL for Humanoid Navigation Autonomycited by 0
  34. 2026CoRe-MoE: Contrastive Reweighted Mixture of Experts for Multi-Terrain Humanoid Locomotion with Gait Adaptationcited by 0
  35. 2026LadderMan: Learning Humanoid Perceptive Ladder Climbingcited by 0
  36. 2026IMPACT: Learning Internal-Model Predictive Control for Forceful Robotic Manipulationcited by 0
  37. 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversalcited by 0
  38. 2026Humanoid Safe Stop via Learned Stoppability Valuecited by 0