EgoHumanoid-V2: Human-to-Humanoid Transfer of Coordinated Whole-Body Skills for Loco-Manipulation
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Abstract (arXiv)
Human demonstrations capture diverse scenes and rich whole-body skills without requiring robot teleoperation. Prior work on egocentric transfer has emphasized scene generalization in loco-manipulation under decoupled control, leaving direct transfer of coordinated whole-body skills less explored. We present EgoHumanoid-V2, the first egocentric human-to-humanoid skill transfer framework for coordinated whole-body loco-manipulation. At its core, coarse-to-fine action alignment combines kinematic reference correction with dynamics-aware refinement. It improves end-effector pose accuracy while preserving whole-body coordination. We also use robot-arm rendering and training-time image augmentation to reduce the visual embodiment gap and improve viewpoint robustness. On four real-world tasks, vision-language-action (VLA) policies trained on aligned human data show zero-shot skill transfer without target-task robot demonstrations. Task scores are comparable to those of policies trained on teleoperation data at a lower collection cost. These results support human data as direct skill supervision.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 52 of its 53 references that are in the map. First posted on arXiv 29 Sep 2026.
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References · 52
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
- 2025π0.5: a Vision-Language-Action Model with Open-World Generalizationcited by 1,653
- 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
- 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 678
- 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 477
- 2026World Action Models are Zero-shot Policiescited by 411
- 2025UniVLA: Learning to Act Anywhere with Task-centric Latent Actionscited by 386
- 2022VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Trainingcited by 384
- 2024Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robotscited by 373
- 2023Unleashing Large-Scale Video Generative Pre-training for Visual Robot Manipulationcited by 353
- 2024Latent Action Pretraining from Videoscited by 302
- 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Videocited by 191
38 more
- 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 167
- 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 164
- 2024EgoMimic: Scaling Imitation Learning via Egocentric Videocited by 160
- 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 112
- 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
- 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 86
- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 83
- 2026EgoScale: Scaling Dexterous Manipulation with Diverse Egocentric Human Datacited by 77
- 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 75
- 2025GMT: General Motion Tracking for Humanoid Whole-Body Controlcited by 72
- 2025DiffuEraser: A Diffusion Model for Video Inpaintingcited by 69
- 2025HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpitcited by 65
- 2025Humanoid Policy ~ Human Policycited by 65
- 2025Retargeting Matters: General Motion Retargeting for Humanoid Motion Trackingcited by 60
- 2025DexUMI: Using Human Hand as the Universal Manipulation Interface for Dexterous Manipulationcited by 58
- 2025Visual Imitation Enables Contextual Humanoid Controlcited by 57
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 57
- 2025AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Controlcited by 47
- 2024RoVi-Aug: Robot and Viewpoint Augmentation for Cross-Embodiment Robot Learningcited by 46
- 2024Learning Manipulation by Predicting Interactioncited by 36
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- 2024Mirage: Cross-Embodiment Zero-Shot Policy Transfer with Cross-Paintingcited by 35
- 2025DexWild: Dexterous Human Interactions for In-the-Wild Robot Policiescited by 34
- 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learningcited by 34
- 2025WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Controlcited by 32
- 2026RDT2: Exploring the Scaling Limit of UMI Data Towards Zero-Shot Cross-Embodiment Generalizationcited by 29
- 2025EgoBridge: Domain Adaptation for Generalizable Imitation from Egocentric Human Datacited by 27
- 2025SPIDER: Scalable Physics-Informed Dexterous Retargetingcited by 25
- 2026Psi0: An Open Foundation Model Towards Universal Humanoid Loco-Manipulationcited by 25
- 2025MotionTrans: Human VR Data Enable Motion-Level Learning for Robotic Manipulation Policiescited by 22
- 2026A Systematic Study of Data Modalities and Strategies for Co-training Large Behavior Models for Robot Manipulationcited by 20
- 2026EgoHumanoid: Unlocking In-the-Wild Loco-Manipulation with Robot-Free Egocentric Demonstrationcited by 18
- 2026HoMMI: Learning Whole-Body Mobile Manipulation from Human Demonstrationscited by 12
- 2026Humanoid Manipulation Interface: Humanoid Whole-Body Manipulation from Robot-Free Demonstrationscited by 11
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- 2025HumanoidExo: Scalable Whole-Body Humanoid Manipulation via Wearable Exoskeletoncited by 2
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- 2026Towards a General Humanoid Loco-Manipulation Model via Egocentric Whole-Body Human Data Pretraining ↗
- 2026RoboReact: Agentic Skill Distillation from Generated Egocentric Videos for Generalizable Whole-Body Manipulation
- 2026IronMind: Scaling Humanoid Dexterous Manipulation via Camera-Space Ego-Centric Pretraining ↗
- 2026Human-as-Humanoid: Enabling Zero-Shot Humanoid Learning from Ego-Exo Human Videos with Human-Aligned Embodiments
- 2025EgoMI: Learning Active Vision and Whole-Body Manipulation from Egocentric Human Demonstrations
- 2026WB-WAM: Heterogeneous Body-Hand Pre-training for Humanoid Loco-Manipulation ↗
- 2026MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation
- 2026InterMimicGen: Scaling Humanoid Loco-Manipulation through Self-Evolving Motion Imitation