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EgoHumanoid-V2: Human-to-Humanoid Transfer of Coordinated Whole-Body Skills for Loco-Manipulation

arXiv 2609.37181 ↗First posted 29 Sep 2026cs.RO cs.AIcited by 0

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Abstract (arXiv)

Human demonstrations capture diverse scenes and rich whole-body skills without requiring robot teleoperation. Prior work on egocentric transfer has emphasized scene generalization in loco-manipulation under decoupled control, leaving direct transfer of coordinated whole-body skills less explored. We present EgoHumanoid-V2, the first egocentric human-to-humanoid skill transfer framework for coordinated whole-body loco-manipulation. At its core, coarse-to-fine action alignment combines kinematic reference correction with dynamics-aware refinement. It improves end-effector pose accuracy while preserving whole-body coordination. We also use robot-arm rendering and training-time image augmentation to reduce the visual embodiment gap and improve viewpoint robustness. On four real-world tasks, vision-language-action (VLA) policies trained on aligned human data show zero-shot skill transfer without target-task robot demonstrations. Task scores are comparable to those of policies trained on teleoperation data at a lower collection cost. These results support human data as direct skill supervision.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 52 of its 53 references that are in the map. First posted on arXiv 29 Sep 2026.

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References · 52

  1. 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
  2. 2025π0.5: a Vision-Language-Action Model with Open-World Generalizationcited by 1,653
  3. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
  4. 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 678
  5. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 477
  6. 2026World Action Models are Zero-shot Policiescited by 411
  7. 2025UniVLA: Learning to Act Anywhere with Task-centric Latent Actionscited by 386
  8. 2022VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Trainingcited by 384
  9. 2024Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robotscited by 373
  10. 2023Unleashing Large-Scale Video Generative Pre-training for Visual Robot Manipulationcited by 353
  11. 2024Latent Action Pretraining from Videoscited by 302
  12. 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Videocited by 191
38 more
  1. 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 167
  2. 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 164
  3. 2024EgoMimic: Scaling Imitation Learning via Egocentric Videocited by 160
  4. 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 112
  5. 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
  6. 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 86
  7. 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 83
  8. 2026EgoScale: Scaling Dexterous Manipulation with Diverse Egocentric Human Datacited by 77
  9. 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 75
  10. 2025GMT: General Motion Tracking for Humanoid Whole-Body Controlcited by 72
  11. 2025DiffuEraser: A Diffusion Model for Video Inpaintingcited by 69
  12. 2025HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpitcited by 65
  13. 2025Humanoid Policy ~ Human Policycited by 65
  14. 2025Retargeting Matters: General Motion Retargeting for Humanoid Motion Trackingcited by 60
  15. 2025DexUMI: Using Human Hand as the Universal Manipulation Interface for Dexterous Manipulationcited by 58
  16. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 57
  17. 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 57
  18. 2025AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Controlcited by 47
  19. 2024RoVi-Aug: Robot and Viewpoint Augmentation for Cross-Embodiment Robot Learningcited by 46
  20. 2024Learning Manipulation by Predicting Interactioncited by 36
  21. 2024FastUMI: A Scalable and Hardware-Independent Universal Manipulation Interface with Datasetcited by 36
  22. 2025Emergence of Human to Robot Transfer in Vision-Language-Action Modelscited by 36
  23. 2024Mirage: Cross-Embodiment Zero-Shot Policy Transfer with Cross-Paintingcited by 35
  24. 2025DexWild: Dexterous Human Interactions for In-the-Wild Robot Policiescited by 34
  25. 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learningcited by 34
  26. 2025WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Controlcited by 32
  27. 2026RDT2: Exploring the Scaling Limit of UMI Data Towards Zero-Shot Cross-Embodiment Generalizationcited by 29
  28. 2025EgoBridge: Domain Adaptation for Generalizable Imitation from Egocentric Human Datacited by 27
  29. 2025SPIDER: Scalable Physics-Informed Dexterous Retargetingcited by 25
  30. 2026Psi0: An Open Foundation Model Towards Universal Humanoid Loco-Manipulationcited by 25
  31. 2025MotionTrans: Human VR Data Enable Motion-Level Learning for Robotic Manipulation Policiescited by 22
  32. 2026A Systematic Study of Data Modalities and Strategies for Co-training Large Behavior Models for Robot Manipulationcited by 20
  33. 2026EgoHumanoid: Unlocking In-the-Wild Loco-Manipulation with Robot-Free Egocentric Demonstrationcited by 18
  34. 2026HoMMI: Learning Whole-Body Mobile Manipulation from Human Demonstrationscited by 12
  35. 2026Humanoid Manipulation Interface: Humanoid Whole-Body Manipulation from Robot-Free Demonstrationscited by 11
  36. 2025Agility Meets Stability: Versatile Humanoid Control with Heterogeneous Datacited by 10
  37. 2026ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Datacited by 5
  38. 2025HumanoidExo: Scalable Whole-Body Humanoid Manipulation via Wearable Exoskeletoncited by 2

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  1. 2026Towards a General Humanoid Loco-Manipulation Model via Egocentric Whole-Body Human Data Pretraining ↗
  2. 2026RoboReact: Agentic Skill Distillation from Generated Egocentric Videos for Generalizable Whole-Body Manipulation
  3. 2026IronMind: Scaling Humanoid Dexterous Manipulation via Camera-Space Ego-Centric Pretraining ↗
  4. 2026Human-as-Humanoid: Enabling Zero-Shot Humanoid Learning from Ego-Exo Human Videos with Human-Aligned Embodiments
  5. 2025EgoMI: Learning Active Vision and Whole-Body Manipulation from Egocentric Human Demonstrations
  6. 2026WB-WAM: Heterogeneous Body-Hand Pre-training for Humanoid Loco-Manipulation ↗
  7. 2026MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation
  8. 2026InterMimicGen: Scaling Humanoid Loco-Manipulation through Self-Evolving Motion Imitation