mlsanityData to 14 Oct 2026

CopyQuad: Quadrupedal Skill Transfer from a Single Side-View Video Without a Depth Model

arXiv 2610.16737 ↗First posted 12 Oct 2026cs.RO cs.LGcited by 0

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Abstract (arXiv)

Video-to-robot pipelines for quadrupedal imitation insert a learned lifting stage, either a monocular depth model or a per-clip 3D reconstruction, to recover the one axis a side-view camera cannot see. We present CopyQuad, which omits that stage and pins the missing axis to the robot's own stance width instead. The setting is side-view footage of sagittally dominated motion, where limb motion is almost entirely in the image plane. A frozen 2D keypoint detector and a fixed analytic retargeting then turn a single uncalibrated clip into a robot reference whose foot targets are reachable by construction, so no per-clip trajectory optimization is needed. One phase-indexed reward structure, whose only per-behavior freedom is three scalars from a shared sweep, learns a dog walk, a horse walk, a horse trot and two non-periodic gestures, all deployed zero-shot on hardware. We then measure what omitting the axis costs. In a training-free rigidity test, a video depth model varies the distance between the animal's hips by 40 to 107% of its own mean and a single-image metric model by 22 to 58%, though that distance cannot move. Motion capture puts the true lateral paw travel of a dog walk at 4.5 cm peak to peak, a mean deviation near 1.4 cm against the 3.5 cm of lateral foot error our policies already leave, so the discarded axis sits below the pipeline's resolution. Depth repaired to feasibility never beats the constant, and the unrepaired estimates put the robot on the ground.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 21 of its 31 references that are in the map. First posted on arXiv 12 Oct 2026.

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21 of 31 references.

References · 21

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 604
  3. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 512
  4. 2024Depth Pro: Sharp Monocular Metric Depth in Less Than a Secondcited by 404
  5. 2020Learning Agile Robotic Locomotion Skills by Imitating Animalscited by 251
  6. 2025Video Depth Anything: Consistent Depth Estimation for Super-Long Videoscited by 207
  7. 2018Markerless tracking of user-defined features with deep learningcited by 206
  8. 2022Rapid Locomotion via Reinforcement Learningcited by 168
  9. 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 130
  10. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 68
  11. 2023Reconstructing Animatable Categories from Videoscited by 47
  12. 2022SuperAnimal pretrained pose estimation models for behavioral analysiscited by 39
9 more
  1. 2023Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Modelscited by 37
  2. 2021AcinoSet: A 3D Pose Estimation Dataset and Baseline Models for Cheetahs in the Wildcited by 30
  3. 2023SLoMo: A General System for Legged Robot Motion Imitation from Casual Videoscited by 12
  4. 2024Spatio-Temporal Motion Retargeting for Quadruped Robotscited by 8
  5. 2022Imitation and Adaptation Based on Consistency: A Quadruped Robot Imitates Animals from Videos Using Deep Reinforcement Learningcited by 4
  6. 2025Safe Domain Randomization via Uncertainty-Aware Out-of-Distribution Detection and Policy Adaptationcited by 4
  7. 2025VOCALoco: Viability-Optimized Cost-aware Adaptive Locomotioncited by 3
  8. 2024Reinforcement Learning For Quadrupedal Locomotion: Current Advancements And Future Perspectivescited by 2
  9. 2024Reinforcement Learning from Wild Animal Videoscited by 2

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