mlsanityData to 7 Oct 2026

Pseudo-Generalized Dynamic View Synthesis from a Video

arXiv 2310.08587 ↗First posted 12 Oct 2023cs.CVcited by 27

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Abstract (arXiv)

Rendering scenes observed in a monocular video from novel viewpoints is a challenging problem. For static scenes the community has studied both scene-specific optimization techniques, which optimize on every test scene, and generalized techniques, which only run a deep net forward pass on a test scene. In contrast, for dynamic scenes, scene-specific optimization techniques exist, but, to our best knowledge, there is currently no generalized method for dynamic novel view synthesis from a given monocular video. To answer whether generalized dynamic novel view synthesis from monocular videos is possible today, we establish an analysis framework based on existing techniques and work toward the generalized approach. We find a pseudo-generalized process without scene-specific appearance optimization is possible, but geometrically and temporally consistent depth estimates are needed. Despite no scene-specific appearance optimization, the pseudo-generalized approach improves upon some scene-specific methods.

Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). Builds on 74 of its 92 references that are in the map. First posted on arXiv 12 Oct 2023.

Builds on

74 of 92 references.

References · 74

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38 more
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50 most cited of 74 All 74 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 10; 2025: 14; 2026: 1.

27 papers.

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  1. 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 177
  2. 2024CAT4D: Create Anything in 4D with Multi-View Video Diffusion Modelscited by 160
  3. 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 96
  4. 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
  5. 2025Easi3R: Estimating Disentangled Motion from DUSt3R Without Trainingcited by 88
  6. 2024MagicDrive3D: Controllable 3D Generation for Any-View Rendering in Street Scenescited by 70
  7. 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
  8. 2024Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videoscited by 48
  9. 2025MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Secondcited by 31
  10. 2023Fast View Synthesis of Casual Videos with Soup-of-Planescited by 22
  11. 2024Novel View Synthesis with Pixel-Space Diffusion Modelscited by 16
  12. 2025DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videoscited by 14
15 more
  1. 20254D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Timecited by 13
  2. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
  3. 20254Real-Video-V2: Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generationcited by 12
  4. 2024D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Videocited by 11
  5. 2025Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual Videoscited by 8
  6. 2025Vid-CamEdit: Video Camera Trajectory Editing with Generative Rendering from Estimated Geometrycited by 7
  7. 2025PAGE-4D: Disentangled pose and geometry estimation for vggt-4d perceptioncited by 7
  8. 2025Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Modelscited by 7
  9. 2025Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstructioncited by 5
  10. 2025Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Videocited by 5
  11. 2025ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputscited by 4
  12. 2024NeRFDeformer: NeRF Transformation from a Single View via 3D Scene Flowscited by 1
  13. 2025Inferring Compositional 4D Scenes without Ever Seeing Onecited by 1
  14. 2024OSN: Infinite Representations of Dynamic 3D Scenes from Monocular Videoscited by 0
  15. 2026SMG: Semantic Motion Graph for Monocular Dynamic Gaussian Splattingcited by 0