mlsanityData to 7 Oct 2026

Ground4D: Consistency-Aware 4D Reconstruction from Monocular Video

arXiv 2606.28828 ↗First posted 27 Jun 2026cs.CVcited by 0

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Abstract (arXiv)

Learning a 4D scene representation from a single monocular video that supports dynamic novel-view synthesis while maintaining faithful geometry over time remains challenging. Dynamic Gaussian Splatting achieves strong rendering performance through photometric optimization, yet does not explicitly enforce multi-view geometric consistency. In contrast, 3D foundation models recover coherent scene geometry and camera motion, but their point-based outputs are not designed for photorealistic rendering. We propose Ground4D, a geometry-grounded framework built on two stages. First, we perform geometry initialization via 3D foundation models, leveraging VGGT in a training-free manner to reconstruct multi-view-consistent 3D geometry and camera poses from monocular video. The recovered geometry provides a structured and reliable initialization for dynamic Gaussian representations. Second, we conduct geometry-consistency-aware refinement via dynamic Gaussian Splatting, optimizing the representation through differentiable rendering while maintaining multi-view geometric consistency across both observed and synthesized viewpoints. Furthermore, Ground4D inherently models the continuous 4D dynamics of the scene, naturally supporting rendering at arbitrary timestamps. By integrating foundation-level geometric priors into dynamic Gaussian optimization, Ground4D achieves stronger reconstruction fidelity and rendering performance, underscoring the role of geometry-grounded constraints in robust 4D scene modeling.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 35 of its 51 references that are in the map. First posted on arXiv 27 Jun 2026.

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35 of 51 references.

References · 35

  1. 2023Segment Anythingcited by 8,158
  2. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2021Vision Transformers for Dense Predictioncited by 1,789
  6. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  7. 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
  8. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  9. 2024Grounding Image Matching in 3D with MASt3Rcited by 960
  10. 2017The 2017 DAVIS Challenge on Video Object Segmentationcited by 942
  11. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  12. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
23 more
  1. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
  2. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  3. 2025Continuous 3D Perception Model with Persistent Statecited by 527
  4. 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 431
  5. 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 356
  6. 2025π3: Permutation-Equivariant Visual Geometry Learningcited by 292
  7. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 247
  8. 2023Visual Geometry Grounded Deep Structure From Motioncited by 225
  9. 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 199
  10. 2023Robust Dynamic Radiance Fieldscited by 193
  11. 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 177
  12. 2018BA-Net: Dense Bundle Adjustment Networkcited by 173
  13. 2025Streaming 4D Visual Geometry Transformercited by 147
  14. 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 122
  15. 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 96
  16. 2025FastVGGT: Training-Free Acceleration of Visual Geometry Transformercited by 93
  17. 2025Easi3R: Estimating Disentangled Motion from DUSt3R Without Trainingcited by 88
  18. 2024Scene Coordinate Reconstruction: Posing of Image Collections via Incremental Learning of a Relocalizercited by 73
  19. 2026InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streamscited by 51
  20. 2025VGGT4D: Mining Motion Cues in Visual Geometry Transformers for 4D Scene Reconstructioncited by 26
  21. 2024DAS3R: Dynamics-Aware Gaussian Splatting for Static Scene Reconstructioncited by 25
  22. 2023CBARF: Cascaded Bundle-Adjusting Neural Radiance Fields from Imperfect Camera Posescited by 11
  23. 2025PAGE-4D: Disentangled pose and geometry estimation for vggt-4d perceptioncited by 7

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