mlsanityData to 7 Oct 2026

Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting

arXiv 2503.14698 ↗First posted 18 Mar 2025cs.CVcited by 5

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Abstract (arXiv)

Recent advances in feed-forward 3D Gaussian Splatting have led to rapid improvements in efficient scene reconstruction from sparse views. However, most existing approaches construct Gaussian primitives directly aligned with the pixels in one or more of the input images. This leads to redundancies in the representation when input views overlap and constrains the position of the primitives to lie along the input rays without full flexibility in 3D space. Moreover, these pixel-aligned approaches do not naturally generalize to dynamic scenes, where effectively leveraging temporal information requires resolving both redundant and newly appearing content across frames. To address these limitations, we introduce a novel Fuse-and-Refine module that enhances existing feed-forward models by merging and refining the primitives in a canonical 3D space. At the core of our method is an efficient hybrid Splat-Voxel representation: from an initial set of pixel-aligned Gaussian primitives, we aggregate local features into a coarse-to-fine voxel hierarchy, and then use a sparse voxel transformer to process these voxel features and generate refined Gaussian primitives. By fusing and refining an arbitrary number of inputs into a consistent set of primitives, our representation effectively reduces redundancy and naturally adapts to temporal frames, enabling history-aware online reconstruction of dynamic scenes. Our approach achieves state-of-the-art performance in both static and streaming scene reconstructions while running at interactive rates (15 fps with 350ms delay) on a single H100 GPU.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 71 of its 87 references that are in the map. First posted on arXiv 18 Mar 2025.

Builds on

71 of 87 references.

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38 more
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50 most cited of 71 All 71 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 3.

5 papers.