MoBluRF: Motion Deblurring Neural Radiance Fields for Blurry Monocular Video
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Abstract (arXiv)
Neural Radiance Fields (NeRF), initially developed for static scenes, have inspired many video novel view synthesis techniques. However, the challenge for video view synthesis arises from motion blur, a consequence of object or camera movements during exposure, which hinders the precise synthesis of sharp spatio-temporal views. In response, we propose a novel motion deblurring NeRF framework for blurry monocular video, called MoBluRF, consisting of a Base Ray Initialization (BRI) stage and a Motion Decomposition-based Deblurring (MDD) stage. In the BRI stage, we coarsely reconstruct dynamic 3D scenes and jointly initialize the base rays which are further used to predict latent sharp rays, using the inaccurate camera pose information from the given blurry frames. In the MDD stage, we introduce a novel Incremental Latent Sharp-rays Prediction (ILSP) approach for the blurry monocular video frames by decomposing the latent sharp rays into global camera motion and local object motion components. We further propose two loss functions for effective geometry regularization and decomposition of static and dynamic scene components without any mask supervision. Experiments show that MoBluRF outperforms qualitatively and quantitatively the recent state-of-the-art methods with large margins.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 63 of its 105 references that are in the map. First posted on arXiv 21 Dec 2023.
Builds on
63 of 105 references.
References · 63
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38 more
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50 most cited of 63 All 63 (JSON)
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Citing papers per year: 2024: 2; 2025: 4; 2026: 3.
9 papers.
- 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 97
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstructioncited by 19
- 2025MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Videocited by 11
- 2025EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Imagescited by 10
- 2024Motion-Aware Animatable Gaussian Avatars Deblurringcited by 6
- 2026AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenescited by 1
- 2025UPGS: Unified Pose-aware Gaussian Splatting for Dynamic Scene Deblurringcited by 0
- 2026Seeing through Light and Darkness: Sensor-Physics Grounded Deblurring HDR NeRF from Single-Exposure Images and Eventscited by 0
- 2026AA-Splat: Anti-Aliased Feed-forward Gaussian Splattingcited by 0
- 2026AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes8 May 2026
- 2026AA-Splat: Anti-Aliased Feed-forward Gaussian Splatting31 Mar 2026
- 2026Seeing through Light and Darkness: Sensor-Physics Grounded Deblurring HDR NeRF from Single-Exposure Images and Events21 Jan 2026
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction29 Dec 2025
- 2025EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images21 Dec 2025
- 2025UPGS: Unified Pose-aware Gaussian Splatting for Dynamic Scene Deblurring31 Aug 2025
- 2025MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video21 Apr 2025
- 2024Motion-Aware Animatable Gaussian Avatars Deblurring24 Nov 2024
- 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos26 Jun 2024