mlsanityData to 14 Oct 2026

Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos

arXiv 2510.10691 ↗First posted 12 Oct 2025cs.CVcited by 1

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Abstract (arXiv)

This paper presents a unified framework that allows high-quality dynamic Gaussian Splatting from both defocused and motion-blurred monocular videos. Due to the significant difference between the formation processes of defocus blur and motion blur, existing methods are tailored for either one of them, lacking the ability to simultaneously deal with both of them. Although the two can be jointly modeled as blur kernel-based convolution, the inherent difficulty in estimating accurate blur kernels greatly limits the progress in this direction. In this work, we go a step further towards this direction. Particularly, we propose to estimate per-pixel reliable blur kernels using a blur prediction network that exploits blur-related scene and camera information and is subject to a blur-aware sparsity constraint. Besides, we introduce a dynamic Gaussian densification strategy to mitigate the lack of Gaussians for incomplete regions, and boost the performance of novel view synthesis by incorporating unseen view information to constrain scene optimization. Extensive experiments show that our method outperforms the state-of-the-art methods in generating photorealistic novel view synthesis from defocused and motion-blurred monocular videos. Our code is available at https://github.com/hhhddddddd/dydeblur.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 55 of its 72 references that are in the map. First posted on arXiv 12 Oct 2025.

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55 of 72 references.

References · 55

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38 more
  1. 2019DeblurGAN-v2: Deblurring (Orders-of-Magnitude) Faster and Bettercited by 362
  2. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
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  13. 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
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  28. 2022DialogueNeRF: Towards Realistic Avatar Face-to-Face Conversation Video Generationcited by 30
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  32. 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 22
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  38. 2017Light Field Blind Motion Deblurringcited by 14

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