CoMPAS3D: A Dataset and Benchmark for Interactive Motion
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Abstract (arXiv)
Socially interactive humanoid robots must engage with humans through their bodies, adapting in real time to a partner's movement, intent, and abilities. This requires models that understand not just how bodies move, but what movement means in a shared social context. Yet evaluation frameworks for interactive motion generation do not measure whether generated follower motion is legible within a shared movement vocabulary, nor whether it is appropriate to the partner's proficiency level. This gap has two causes: existing frameworks rely on kinematic metrics such as FID and beat alignment that cannot measure either property, and existing datasets lack the move annotations and proficiency variation needed. Salsa is well-suited as an evaluation domain: improvised, dyadic, and governed by a move vocabulary and judging criteria covering timing, musicality, technique, difficulty, partnering, and originality. We present CoMPAS3D, a motion capture dataset of improvised partner salsa paired with an evaluation framework covering kinematic quality, two objective metrics (move legibility and proficiency appropriateness), and six competition-based subjective dimensions. The dataset includes 3 hours of improvisation by 18 dancers spanning beginner, intermediate, and professional levels, with over 2,800 expert-annotated segments covering move types, errors, and stylistic elements. We define three benchmarks: move classification (analogous to transcription), proficiency estimation (fluency assessment), and follower generation (dialogue response). Fine-tuned vision-language models perform strongly on objective metrics applied to ground-truth motion sequences. Applied to Duolando and InterGen, the metrics reveal failures that kinematic metrics miss. Human evaluations confirm the gap between generated and ground-truth motion. CoMPAS3D, annotations, benchmark code, and baseline results are publicly available.
Key facts. Cited by 2 papers in the map (data through 13 Oct 2026). Builds on 19 of its 37 references that are in the map. First posted on arXiv 25 Jul 2025.
Builds on
19 of 37 references.
References · 19
- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,231
- 2024Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolutioncited by 4,191
- 2023QLoRA: Efficient Finetuning of Quantized LLMscited by 3,388
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,603
- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 583
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
- 2022Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memorycited by 211
- 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
- 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
- 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
- 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
- 2021Multi-Person Extreme Motion Predictioncited by 74
7 more
- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
- 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
- 2024Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompanimentcited by 46
- 2024InterDance:Reactive 3D Dance Generation with Realistic Duet Interactionscited by 22
- 2023Reconstructing Three-Dimensional Models of Interacting Humanscited by 14
- 2024Synergy and Synchrony in Couple Dancescited by 8
- 2023The MI-Motion Dataset and Benchmark for 3D Multi-Person Motion Predictioncited by 3
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Citing papers per year: 2026: 2.
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- 2026Contact Matrix: Enhancing Dance Motion Synthesis with Precise Interaction Modeling
- 2026InterMimicGen: Scaling Humanoid Loco-Manipulation through Self-Evolving Motion Imitation
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos
- 2026HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark
- 2023Dance with You: The Diversity Controllable Dancer Generation via Diffusion Models
- 2026Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generation
- 2024InterAct: Capture and Modelling of Realistic, Expressive and Interactive Activities between Two Persons in Daily Scenarios
- 2026Towards Motion Turing Test: Evaluating Human-Likeness in Humanoid Robots