RECAST: From Log Replay to Closed-Loop Driving Simulation with View-Complete Actors
On the map: End-to-end autonomous driving → Generative simulation for driving
Abstract (arXiv)
Closed-loop driving simulation requires rendered observations to remain reliable as the ego vehicle and surrounding actors move beyond their recorded trajectories, exposing views absent from the source log. Existing data-driven simulators reconstruct dynamic actors from sparse observations, which can result in rendering artifacts under these viewpoint changes. We introduce RECAST (REconstructing Controllable Actors for Simulation and Testing), a 3D Gaussian Splatting framework that generates a view-complete actor from a single segmented vehicle observation in a driving log and registers the generated actor in the reconstructed scene. RECAST supports planner-in-the-loop rendering under controlled ego-actor interactions. To adapt an image-to-3D prior to real vehicles, we further introduce RECAR, a dataset of approximately 20K real vehicles with 600K background-free RGBA images spanning diverse vehicle colors and types. We use two-stage adaptation to improve vehicle generation from real driving-log observations. At the actor level, RECAST reduces FDincep from 9.788 to 7.992 relative to unadapted TRELLIS. At the scene level, under actor motion beyond logged trajectories, RECAST reduces FDincep from 129.35 to 112.10 and increases CLIPmargin (×1000) from 0.14 to 3.47 relative to Street Gaussians. We demonstrate planner-in-the-loop simulation with the image-conditioned planner GTRS-Dense. Compared with native Street Gaussians actors, RECAST increases the no-collision (NC) rate from 22.2% (12/54) to 63.0% (34/54) and the mean minimum predicted time-to-collision (TTC) from 0.798 s to 2.150 s. These experiments show that RECAST supports closed-loop planner evaluation under controlled ego-actor interactions beyond log replay. Visit our project page at https://zijunkr.github.io/RECAST/
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Generative simulation for driving, one of 9 directions in End-to-end autonomous driving. Builds on 39 of its 49 references that are in the map. First posted on arXiv 25 Sep 2026.
Builds on
39 of 49 references.
Closest ancestors · 3
Same direction, newest first
- 2026Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulation20 Apr
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey17 Mar
- 2024HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving2 Dec
Other references · 36
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