VDEGaussian: Video Diffusion Enhanced 4D Gaussian Splatting for Dynamic Urban Scenes Modeling
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Dynamic urban scene modeling is a rapidly evolving area with broad applications. While current approaches leveraging neural radiance fields or Gaussian Splatting have achieved fine-grained reconstruction and high-fidelity novel view synthesis, they still face significant limitations. These often stem from a dependence on pre-calibrated object tracks or difficulties in accurately modeling fast-moving objects from undersampled capture, particularly due to challenges in handling temporal discontinuities. To overcome these issues, we propose a novel video diffusion-enhanced 4D Gaussian Splatting framework. Our key insight is to distill robust, temporally consistent priors from a test-time adapted video diffusion model. To ensure precise pose alignment and effective integration of this denoised content, we introduce two core innovations: a joint timestamp optimization strategy that refines interpolated frame poses, and an uncertainty distillation method that adaptively extracts target content while preserving well-reconstructed regions. Extensive experiments demonstrate that our method significantly enhances dynamic modeling, especially for fast-moving objects, achieving an approximate PSNR gain of 2 dB for novel view synthesis over baseline approaches.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 28 of its 42 references that are in the map. First posted on arXiv 4 Aug 2025.
Builds on
28 of 42 references.
References · 28
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16 more
- 2022Latent Video Diffusion Models for High-Fidelity Long Video Generationcited by 385
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2020Neural Scene Graphs for Dynamic Scenescited by 298
- 2023EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervisioncited by 216
- 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 150
- 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 141
- 2023StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Viewscited by 120
- 2023S-NeRF: Neural Radiance Fields for Street Viewscited by 116
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- 2024NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wildcited by 85
- 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenescited by 45
- 2025ReconDreamer++: Harmonizing Generative and Reconstructive Models for Driving Scene Representationcited by 36
- 2024Dynamic 3D Gaussian Fields for Urban Areascited by 35
- 2024VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned Priorscited by 25
- 2024SplatFlow: Self-Supervised Dynamic Gaussian Splatting in Neural Motion Flow Field for Autonomous Drivingcited by 20
- 2024RoDUS: Robust Decomposition of Static and Dynamic Elements in Urban Scenescited by 14
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Citing papers per year: 2026: 2.
2 papers.
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- 20264DGS-Fixer: Generative Sparse-View 4D Gaussian Splatting with Iterative Refinement Guided by Video Diffusion Priors
- 2024SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior
- 20244D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization
- 2025Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs
- 2025Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors
- 2025Diffusion-Guided Gaussian Splatting for Large-Scale Unconstrained 3D Reconstruction and Novel View Synthesis
- 2025Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models
- 2025MuDG: Taming Multi-modal Diffusion with Gaussian Splatting for Urban Scene Reconstruction