mlsanityData to 7 Oct 2026

P2GS: Physical Prior-guided Gaussian Splatting for Photometrically Consistent Urban Reconstruction

arXiv 2605.16925 ↗First posted 16 May 2026cs.CVcited by 1

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has recently emerged as a powerful explicit representation enabling fast, high-fidelity rendering, making it a promising foundation for closed-loop simulators and perception models in autonomous driving. However, conventional 3DGS implicitly assumes consistent exposure and tone mapping across views. Real driving data violates this assumption due to heterogeneous camera pipelines and dynamic outdoor illumination, baking exposure discrepancies and sensor noise into the radiance field and producing artifacts and inconsistent illumination especially in static backgrounds crucial for realistic simulation. These issues are amplified in autonomous driving, where sparse viewpoints, varying exposures, and outdoor lighting interact, while prior work mainly targets dynamic-object reconstruction and overlooks cross-view photometric consistency. To address this limitation, we introduce P2GS, a physically consistent Gaussian Splatting framework that jointly decomposes a view-invariant linear HDR radiance field, per-view exposure scales, and tone-mapping functions from only LDR images without HDR supervision. P2GS employs a unified optimization strategy grounded in the physical image-formation process, enforcing relative-exposure consistency and HDR-domain radiance regularization. This yields a radiance field robust to inter-camera illumination differences while preserving the real-time efficiency of standard 3DGS. Experiments across real and simulated driving environments show that P2GS matches or surpasses prior methods in LDR reconstruction while providing substantially improved photometric consistency, reliable exposure normalization, and physically coherent illumination across diverse scenes.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 24 of its 26 references that are in the map. First posted on arXiv 16 May 2026.

Builds on

24 of 26 references.

References · 24

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,436
  3. 2017CARLA: An Open Urban Driving Simulatorcited by 2,431
  4. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
  5. 2024NAVSIM: Data-Driven Non-Reactive Autonomous Vehicle Simulation and Benchmarkingcited by 343
  6. 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splattingcited by 218
  7. 2025Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Modelscited by 160
  8. 2024OmniRe: Omni Urban Scene Reconstructioncited by 159
  9. 2023Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Renderingcited by 143
  10. 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 141
  11. 2025Pseudo-Simulation for Autonomous Drivingcited by 141
  12. 2021Hallucinated Neural Radiance Fields in the Wildcited by 130
12 more
  1. 2024Editable Scene Simulation for Autonomous Driving via Collaborative LLM-Agentscited by 91
  2. 2024HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Drivingcited by 84
  3. 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenescited by 45
  4. 2023Lighting up NeRF via Unsupervised Decomposition and Enhancementcited by 40
  5. 2023Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumptioncited by 35
  6. 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splattingcited by 35
  7. 2024Bilateral Guided Radiance Field Processingcited by 28
  8. 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
  9. 2025MTGS: Multi-Traversal Gaussian Splattingcited by 17
  10. 2025GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mappingcited by 9
  11. 2025Discovering an Image-Adaptive Coordinate System for Photography Processingcited by 4
  12. 2025SeHDR: Single-Exposure HDR Novel View Synthesis via 3D Gaussian Bracketingcited by 4

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1 paper.