SCPainter: A Unified Framework for Realistic 3D Asset Insertion and Novel View Synthesis
On the map: Diffusion models → Diffusion and flow policies for robotics
Abstract (arXiv)
3D Asset insertion and novel view synthesis (NVS) are key components for autonomous driving simulation, enhancing the diversity of training data. With better training data that is diverse and covers a wide range of situations, including long-tailed driving scenarios, autonomous driving models can become more robust and safer. This motivates a unified simulation framework that can jointly handle realistic integration of inserted 3D assets and NVS. Recent 3D asset reconstruction methods enable reconstruction of dynamic actors from video, supporting their re-insertion into simulated driving scenes. While the overall structure and appearance can be accurate, it still struggles to capture the realism of 3D assets through lighting or shadows, particularly when inserted into scenes. In parallel, recent advances in NVS methods have demonstrated promising results in synthesizing viewpoints beyond the originally recorded trajectories. However, existing approaches largely treat asset insertion and NVS capabilities in isolation. To allow for interaction with the rest of the scene and to enable more diverse creation of new scenarios for training, realistic 3D asset insertion should be combined with NVS. To address this, we present SCPainter (Street Car Painter), a unified framework which integrates 3D Gaussian Splat (GS) car asset representations and 3D scene point clouds with diffusion-based generation to jointly enable realistic 3D asset insertion and NVS. The 3D GS assets and 3D scene point clouds are projected together into novel views, and these projections are used to condition a diffusion model to generate high quality images. Evaluation on the Waymo Open Dataset demonstrate the capability of our framework to enable 3D asset insertion and NVS, facilitating the creation of diverse and realistic driving data.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 28 of its 32 references that are in the map. First posted on arXiv 27 Dec 2025.
Builds on
28 of 32 references.
Closest ancestors · 2
Same direction, newest first
- 2024Drive-1-to-3: Enriching Diffusion Priors for Novel View Synthesis of Real Vehicles19 Dec
- 2024StreetCrafter: Street View Synthesis with Controllable Video Diffusion Models17 Dec
Other references · 26
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,274
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
- 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,526
- 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,436
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
- 2024Depth Anything V2cited by 1,385
- 2024Depth Anything: Unleashing the Power of Large-Scale Unlabeled Datacited by 1,346
- 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
14 more
- 2023End-to-end Autonomous Driving: Challenges and Frontierscited by 485
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 325
- 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splattingcited by 218
- 2025Video Depth Anything: Consistent Depth Estimation for Super-Long Videoscited by 202
- 2024OmniRe: Omni Urban Scene Reconstructioncited by 159
- 2023Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Renderingcited by 143
- 2024ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restorationcited by 89
- 2024FreeVS: Generative View Synthesis on Free Driving Trajectorycited by 52
- 2025Amodal3R: Amodal 3D Reconstruction from Occluded 2D Imagescited by 52
- 2024FreeSim: Toward Free-viewpoint Camera Simulation in Driving Scenescited by 30
- 2024DriveEditor: A Unified 3D Information-Guided Framework for Controllable Object Editing in Driving Scenescited by 17
- 2025R3D2: Realistic 3D Asset Insertion via Diffusion for Autonomous Driving Simulationcited by 17
- 2024GenMM: Geometrically and Temporally Consistent Multimodal Data Generation for Video and LiDARcited by 12
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- 2026DriveWeaver: Point-Conditioned Video Inpainting for Controllable Vehicle Insertion in Autonomous Driving Simulation
- 2025SceneCrafter: Controllable Multi-View Driving Scene Editing
- 2025RealEngine: Simulating Autonomous Driving in Realistic Context
- 2025Mirage: One-Step Video Diffusion for Photorealistic and Coherent Asset Editing in Driving Scenes
- 2025DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenes
- 2025LidarPainter: One-Step Away From Any Lidar View To Novel Guidance
- 2024UniGaussian: Driving Scene Reconstruction from Multiple Camera Models via Unified Gaussian Representations
- 2026Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulation