REALM: An MLLM-Agent Framework for Open World 3D Reasoning Segmentation and Editing on Gaussian Splatting
On the map: LLM reasoning → Spatial and embodied reasoning
also in 1 more
Abstract (arXiv)
Bridging the gap between complex human instructions and precise 3D object grounding remains a significant challenge in vision and robotics. Existing 3D segmentation methods often struggle to interpret ambiguous, reasoning-based instructions, while 2D vision-language models that excel at such reasoning lack intrinsic 3D spatial understanding. In this paper, we introduce REALM, an innovative MLLM-agent framework that enables open-world reasoning-based segmentation without requiring extensive 3D-specific post-training. We perform segmentation directly on 3D Gaussian Splatting representations, capitalizing on their ability to render photorealistic novel views that are highly suitable for MLLM comprehension. As directly feeding one or more rendered views to the MLLM can lead to high sensitivity to viewpoint selection, we propose a novel Global-to-Local Spatial Grounding strategy. Specifically, multiple global views are first fed into the MLLM agent in parallel for coarse-level localization, aggregating responses to robustly identify the target object. Then, several close-up novel views of the object are synthesized to perform fine-grained local segmentation, yielding accurate and consistent 3D masks. Extensive experiments show that REALM achieves remarkable performance in interpreting both explicit and implicit instructions across LERF, 3D-OVS, and our newly introduced REALM3D benchmarks. Furthermore, our agent framework seamlessly supports a range of 3D interaction tasks, including object removal, replacement, and style transfer, demonstrating its practical utility and versatility. Project page: https://ChangyueShi.github.io/REALM.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 39 of its 54 references that are in the map. First posted on arXiv 18 Oct 2025.
Builds on
39 of 54 references.
Closest ancestors · 3
Same direction, newest first
- 2025ReasonGrounder: LVLM-Guided Hierarchical Feature Splatting for Open-Vocabulary 3D Visual Grounding and Reasoning30 Mar
- 2024ScanReason: Empowering 3D Visual Grounding with Reasoning Capabilities1 Jul
- 2024Reason3D: Searching and Reasoning 3D Segmentation via Large Language Model27 May
Other references · 36
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2020Language Models are Few-Shot Learnerscited by 32,419
- 2023GPT-4 Technical Reportcited by 18,396
- 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,599
- 2023Segment Anythingcited by 8,234
- 2023Visual Instruction Tuningcited by 7,869
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2023BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Modelscited by 6,137
- 2025Qwen2.5-VL Technical Reportcited by 5,587
- 2022Flamingo: a Visual Language Model for Few-Shot Learningcited by 4,386
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
24 more
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 929
- 2023LISA: Reasoning Segmentation via Large Language Modelcited by 776
- 2023LERF: Language Embedded Radiance Fieldscited by 543
- 2023LangSplat: 3D Language Gaussian Splattingcited by 415
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 364
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
- 2023Language Embedded 3D Gaussians for Open-Vocabulary Scene Understandingcited by 208
- 2023Tracking Anything with Decoupled Video Segmentationcited by 197
- 2023Guiding Instruction-based Image Editing via Multimodal Large Language Modelscited by 185
- 2023Segment Any 3D Gaussianscited by 161
- 2023Weakly Supervised 3D Open-vocabulary Segmentationcited by 135
- 2022Is Out-of-Distribution Detection Learnable?cited by 109
- 2024GARField: Group Anything with Radiance Fieldscited by 109
- 2024GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Graspingcited by 78
- 2024Robot See Robot Do: Imitating Articulated Object Manipulation with Monocular 4D Reconstructioncited by 54
- 2024Gaga: Group Any Gaussians via 3D-aware Memory Bankcited by 41
- 2024SRGS: Super-Resolution 3D Gaussian Splattingcited by 26
- 2024Imp: Highly Capable Large Multimodal Models for Mobile Devicescited by 20
- 2024GAGS: Granularity-Aware Feature Distillation for Language Gaussian Splattingcited by 18
- 2024On the Learnability of Out-of-distribution Detectioncited by 8
- 2023GPT4Image: Large Pre-trained Models Help Vision Models Learn Better on Perception Taskcited by 2
Built on by
Citing papers per year: 2025: 2; 2026: 4.
6 papers.
- 2025Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstructioncited by 4
- 2025SRSplat: Feed-Forward Super-Resolution Gaussian Splatting from Sparse Multi-View Imagescited by 3
- 2026DenoiseSplat: Feed-Forward Gaussian Splatting for Noisy 3D Scene Reconstructioncited by 1
- 2026DeblurNVS: Geometric Latent Diffusion for Novel View Synthesis from Sparse Motion-Blurred Imagescited by 0
- 2026CausalSplat: Towards Comprehensive Hierarchical Reasoning in 3D Gaussian Splattingcited by 0
- 2026GroupForward: Building Referable 3D Scenes via Instance-Grouped Feed-Forward Gaussian Splattingcited by 0
- 2026GroupForward: Building Referable 3D Scenes via Instance-Grouped Feed-Forward Gaussian Splatting18 Aug 2026
- 2026CausalSplat: Towards Comprehensive Hierarchical Reasoning in 3D Gaussian Splatting11 Aug 2026
- 2026DeblurNVS: Geometric Latent Diffusion for Novel View Synthesis from Sparse Motion-Blurred Images31 May 2026
- 2026DenoiseSplat: Feed-Forward Gaussian Splatting for Noisy 3D Scene Reconstruction10 Mar 2026
- 2025SRSplat: Feed-Forward Super-Resolution Gaussian Splatting from Sparse Multi-View Images15 Nov 2025
- 2025Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction10 Nov 2025
Similar, not cited
Close in wording, no citation either way
- 2026MAG-3D: Multi-Agent Grounded Reasoning for 3D Understanding
- 2026Imagine3D-LLM: Teaching MLLMs to Imagine 3D Scenes Before Answering
- 2025MLLM-For3D: Adapting Multimodal Large Language Model for 3D Reasoning Segmentation
- 2025S2-MLLM: Boosting Spatial Reasoning Capability of MLLMs for 3D Visual Grounding with Structural Guidance
- 2026SplatReasoner: Enhancing Embodied Reasoning and Grounding by Novel View Synthesis
- 2024Reasoning3D -- Grounding and Reasoning in 3D: Fine-Grained Zero-Shot Open-Vocabulary 3D Reasoning Part Segmentation via Large Vision-Language Models
- 2026Loc3R-VLM: Language-based Localization and 3D Reasoning with Vision-Language Models
- 2025Pursuing Minimal Sufficiency in Spatial Reasoning