mlsanityData to 14 Oct 2026

Do Gaussian Scenes Contain Enough Structure for Intrinsic Segmentation?

arXiv 2606.18623 ↗First posted 17 Jun 2026cs.CV eess.IVcited by 0

Not on the map. Why?

Abstract (arXiv)

Gaussian segmentation is usually posed as transferring object knowledge from 2D foundation models into a 3D representation. This leaves a fundamental question unanswered: how much object structure is already encoded by a trained gaussian scene? We investigate this question with GS-IntSeg, an intrinsic, mask-free, and training-free method that constructs partitions using only: gaussian geometry, opacity, spherical-harmonic radiance, and deformation trajectories. On the dynamic Neu3D and HyperNeRF datasets, GS-IntSeg obtains a mean of 0.677 mIoU across multi-view and monocular scenes without masks, external features, or segmentation training. This intrinsic formulation also enables GS-IntSeg to require approximately 2.5 minutes per HyperNeRF scene on a consumer RTX 5080 to construct its partitions, over 10x faster than SAM-based methods that require mask generation, feature rendering, and other stages. These results suggest that gaussians alone can approach mask-supervised performance in gaussian scenes segmentation. While a gap remains between intrinsic and foundation model based methods, to our knowledge, GS-IntSeg is the first mask-free approach to gaussian segmentation, motivating a re-evaluation of the assumption that gaussian scene segmentation must be based on external masks and pointing toward an alternative faster, more generalizable segmentation approach.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 21 of its 30 references that are in the map. First posted on arXiv 17 Jun 2026.

Builds on

21 of 30 references.

References · 21

  1. 2023Segment Anythingcited by 8,234
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
  4. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  5. 2025SAM 3: Segment Anything with Conceptscited by 906
  6. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  7. 2023LERF: Language Embedded Radiance Fieldscited by 543
  8. 2023LangSplat: 3D Language Gaussian Splattingcited by 415
  9. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
  10. 2018From Louvain to Leiden: guaranteeing well-connected communitiescited by 385
  11. 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 364
  12. 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 145
9 more
  1. 2022Interactive Segmentation of Radiance Fieldscited by 60
  2. 2024FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimallycited by 58
  3. 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPScited by 41
  4. 2024LUDVIG: Learning-Free Uplifting of 2D Visual Features to Gaussian Splatting Scenescited by 37
  5. 20254D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Modelscited by 35
  6. 2024DGD: Dynamic 3D Gaussians Distillationcited by 23
  7. 2024TRASE: Tracking-free 4D Segmentation and Editingcited by 8
  8. 2025Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentationcited by 4
  9. 20264D Synchronized Fields: Motion-Language Gaussian Splatting for Temporal Scene Understandingcited by 2

Built on by

Not cited yet.