Decomposing 3D Scenes into Objects via Unsupervised Volume Segmentation
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Abstract (arXiv)
We present ObSuRF, a method which turns a single image of a scene into a 3D model represented as a set of Neural Radiance Fields (NeRFs), with each NeRF corresponding to a different object. A single forward pass of an encoder network outputs a set of latent vectors describing the objects in the scene. These vectors are used independently to condition a NeRF decoder, defining the geometry and appearance of each object. We make learning more computationally efficient by deriving a novel loss, which allows training NeRFs on RGB-D inputs without explicit ray marching. After confirming that the model performs equal or better than state of the art on three 2D image segmentation benchmarks, we apply it to two multi-object 3D datasets: A multiview version of CLEVR, and a novel dataset in which scenes are populated by ShapeNet models. We find that after training ObSuRF on RGB-D views of training scenes, it is capable of not only recovering the 3D geometry of a scene depicted in a single input image, but also to segment it into objects, despite receiving no supervision in that regard.
Key facts. Cited by 88 papers in the map (data through 7 Oct 2026). Builds on 39 of its 63 references that are in the map. First posted on arXiv 2 Apr 2021.
Builds on
39 of 63 references.
References · 39
- 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,223
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2018Large Scale GAN Training for High Fidelity Natural Image Synthesiscited by 2,609
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- 2016CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoningcited by 1,445
- 2018Relational inductive biases, deep learning, and graph networkscited by 1,341
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2020Object-Centric Learning with Slot Attentioncited by 865
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- 2017PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenescited by 768
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27 more
- 2016Interaction Networks for Learning about Objects, Relations and Physicscited by 503
- 2018Pyramid Stereo Matching Networkcited by 486
- 2019Multi-Object Representation Learning with Iterative Variational Inferencecited by 359
- 2017A simple neural network module for relational reasoningcited by 345
- 2016A Learned Representation For Artistic Stylecited by 340
- 2020Neural Scene Graphs for Dynamic Scenescited by 298
- 2019GENESIS: Generative Scene Inference and Sampling with Object-Centric Latent Representationscited by 227
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- 2020SPACE: Unsupervised Object-Oriented Scene Representation via Spatial Attention and Decompositioncited by 190
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- 2019CvxNet: Learnable Convex Decompositioncited by 173
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- 2018Sequential Attend, Infer, Repeat: Generative Modelling of Moving Objectscited by 128
- 2017Neural Expectation Maximizationcited by 123
- 2021NeRF-VAE: A Geometry Aware 3D Scene Generative Modelcited by 111
- 2018Relational Neural Expectation Maximization: Unsupervised Discovery of Objects and their Interactionscited by 100
- 2020Object-Centric Neural Scene Renderingcited by 90
- 2019BAE-NET: Branched Autoencoder for Shape Co-Segmentationcited by 89
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- 2016Tagger: Deep Unsupervised Perceptual Groupingcited by 69
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- 2020Perspective Plane Program Induction from a Single Imagecited by 9
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Citing papers per year: 2021: 7; 2022: 25; 2023: 30; 2024: 18; 2025: 5; 2026: 3.
88 papers.
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- 2025Tackling View-Dependent Semantics in 3D Language Gaussian Splatting30 May 2025
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- 2024GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting12 Nov 2024
- 2024Learning Global Object-Centric Representations via Disentangled Slot Attention24 Oct 2024
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