mlsanityData to 7 Oct 2026

DSSR-3D: Decoupled Reasoning for View-Dependent Referring in 3D Gaussians

arXiv 2610.00040 ↗First posted 3 Sep 2026cs.CVcited by 0

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Abstract (arXiv)

Recent advances in 3D Gaussian Splatting have enabled open-vocabulary and referring segmentation by distilling semantic knowledge from 2D foundation models into 3D representations. However, existing referring fields embed language features in a globally view-invariant space, making them fundamentally unable to resolve observer-centric spatial relations (e.g., "to the left of") that depend on camera pose. We propose DSSR-3D, an inference-time framework for view-dependent referring segmentation on continuous 3D Gaussian fields, formalized as two interfaces - pose-invariant semantic localization and pose-conditioned spatial reasoning - such that any pair of functions satisfying these constraints yields a valid instantiation, requiring no retraining of the underlying semantic field and no reliance on discrete geometric proxies such as bounding boxes. We instantiate the two interfaces with a temperature-sharpened softmax localization mechanism and a projection-based directional scoring function, fused via a lightweight, training-free step, and show they transfer zero-shot to structurally distinct semantic fields without adaptation. We further propose ViewRef-GS, a benchmark isolating view-dependent segmentation on 3D Gaussian fields, evaluated jointly with an augmented Ref-LERF to provide a comprehensive testbed for viewpoint-dependent spatial grounding. Experiments show consistent gains over existing 3DGS-based referring methods, with no additional training beyond the base semantic field

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 19 of its 25 references that are in the map. First posted on arXiv 3 Sep 2026.

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19 of 25 references.

References · 19

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2023Segment Anythingcited by 8,158
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2022Scaling Instruction-Finetuned Language Modelscited by 2,997
  5. 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 914
  6. 2023LERF: Language Embedded Radiance Fieldscited by 538
  7. 2023LangSplat: 3D Language Gaussian Splattingcited by 410
  8. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
  9. 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
  10. 2023Language Embedded 3D Gaussians for Open-Vocabulary Scene Understandingcited by 205
  11. 2024FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understandingcited by 86
  12. 2024FastLGS: Speeding up Language Embedded Gaussians with Feature Grid Mappingcited by 34
7 more
  1. 2025ReferSplat: Referring Segmentation in 3D Gaussian Splattingcited by 20
  2. 2025ViewSRD: 3D Visual Grounding via Structured Multi-View Decompositioncited by 8
  3. 2026MVGGT: Multimodal Visual Geometry Grounded Transformer for Multiview 3D Referring Expression Segmentationcited by 8
  4. 2026World Reconstruction From Inconsistent Viewscited by 8
  5. 2026ReLaGS: Relational Language Gaussian Splattingcited by 6
  6. 2025Zero-Shot Visual Grounding in 3D Gaussians via View Retrievalcited by 5
  7. 20263D Segmentation Using Viewpoint-Dependent Spatial Relationshipscited by 1

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