MoWorld: A Flash World Model
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
The future of World Models depends not only on scaling model capability, but also on scaling practicality and inference efficiency. High-frame-rate inference enables responsive perception, planning, and control in real-world autonomous systems. To this end, we present MoWorld, a cost-effective yet high-performance Flash World Model with an end-to-end framework spanning data generation, pre-training, distillation, and efficient inference, enabling up to 50 FPS real-time interaction with cinematic visual quality without the need of high-end GPUs. To enable large-scale real-world deployment, MoWorld jointly optimizes model capability and cost throughout the entire development pipeline. Specifically, unlike existing approaches that primarily rely on large-scale video corpora, MoWorld is built upon a scalable 3D-native data engine accumulated from our large-scale 3D vision and generative modeling pipeline, enabling the efficient construction of geometrically consistent training data across diverse real-world and synthetic environments. Based on this foundation, a curriculum cross-frame pre-training strategy for stable and scalable World Model learning, an efficient denoising-step distillation algorithm to reduce diffusion training cost, and a mixed-precision parallel inference framework for low-cost real-time deployment. MoWorld is the first real-time interactive World Model built on the Neural Processing Unit (NPU) and can achieves up to 50 FPS in such the devices, enabling practical and efficient deployment at scale. Comprehensive evaluations demonstrate that MoWorld achieves leading performance; notably, its average inference cost is only 30%-50% of that of existing World Models, providing a practical foundation for large-scale real-world applications of World Models. We also demonstrate diverse applications of MoWorld.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 68 of its 74 references that are in the map. First posted on arXiv 7 Jul 2026.
Builds on
68 of 74 references.
Closest ancestors · 14
Same direction, newest first
- 2026Advancing Open-source World Models28 Jan
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- 2025LongCat-Video Technical Report25 Oct
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
- 2025MAGI-1: Autoregressive Video Generation at Scale19 May
- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
- 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
- 2024World Model on Million-Length Video And Language With Blockwise RingAttention13 Feb
- 2022Scalable Diffusion Models with Transformers19 Dec
- 2022Flow Matching for Generative Modeling6 Oct
2 more
Other references · 54
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- 2015Distilling the Knowledge in a Neural Networkcited by 10,076
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- 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,581
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- 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,597
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- 2019ZeRO: Memory Optimizations Toward Training Trillion Parameter Modelscited by 1,278
- 2024ChatGLM: A Family of Large Language Models from GLM-130B to GLM-4 All Toolscited by 1,096
- 2023One-step Diffusion with Distribution Matching Distillationcited by 978
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- 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 569
- 2023Ring Attention with Blockwise Transformers for Near-Infinite Contextcited by 448
- 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 448
- 2024CAT3D: Create Anything in 3D with Multi-View Diffusion Modelscited by 425
- 2026World Action Models are Zero-shot Policiescited by 411
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- 2026Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generationcited by 159
- 2024VD3D: Taming Large Video Diffusion Transformers for 3D Camera Controlcited by 156
- 2024ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Modelcited by 139
- 2024CamI2V: Camera-Controlled Image-to-Video Diffusion Modelcited by 115
- 2025TesserAct: Learning 4D Embodied World Modelscited by 90
- 2025Cosmos-Drive-Dreams: Scalable Synthetic Driving Data Generation with World Foundation Modelscited by 80
- 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 77
- 2025Seedance 1.5 pro: A Native Audio-Visual Joint Generation Foundation Modelcited by 73
- 2024USP: A Unified Sequence Parallelism Approach for Long Context Generative AIcited by 58
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- 2024CPA: Camera-pose-awareness Diffusion Transformer for Video Generationcited by 10
- 2025The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Textcited by 7
50 most cited of 54 All 54 (JSON)
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Citing papers per year: 2026: 2.
2 papers.
- 2026Precise Editing and Flexible Referencing for Interactable Worlds28 Sep 2026
- 2026Magpie: Real-Time World Renderer for Interactive Games27 Aug 2026
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