4D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Models
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
Learning 4D language fields to enable time-sensitive, open-ended language queries in dynamic scenes is essential for many real-world applications. While LangSplat successfully grounds CLIP features into 3D Gaussian representations, achieving precision and efficiency in 3D static scenes, it lacks the ability to handle dynamic 4D fields as CLIP, designed for static image-text tasks, cannot capture temporal dynamics in videos. Real-world environments are inherently dynamic, with object semantics evolving over time. Building a precise 4D language field necessitates obtaining pixel-aligned, object-wise video features, which current vision models struggle to achieve. To address these challenges, we propose 4D LangSplat, which learns 4D language fields to handle time-agnostic or time-sensitive open-vocabulary queries in dynamic scenes efficiently. 4D LangSplat bypasses learning the language field from vision features and instead learns directly from text generated from object-wise video captions via Multimodal Large Language Models (MLLMs). Specifically, we propose a multimodal object-wise video prompting method, consisting of visual and text prompts that guide MLLMs to generate detailed, temporally consistent, high-quality captions for objects throughout a video. These captions are encoded using a Large Language Model into high-quality sentence embeddings, which then serve as pixel-aligned, object-specific feature supervision, facilitating open-vocabulary text queries through shared embedding spaces. Recognizing that objects in 4D scenes exhibit smooth transitions across states, we further propose a status deformable network to model these continuous changes over time effectively. Our results across multiple benchmarks demonstrate that 4D LangSplat attains precise and efficient results for both time-sensitive and time-agnostic open-vocabulary queries.
Key facts. Cited by 35 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 60 of its 71 references that are in the map. First posted on arXiv 13 Mar 2025.
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Other references · 59
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50 most cited of 59 All 59 (JSON)
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Citing papers per year: 2025: 13; 2026: 22.
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- 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPScited by 41
- 2025LLaVA-4D: Embedding SpatioTemporal Prompt into LMMs for 4D Scene Understandingcited by 17
- 2025SemanticSplat: Feed-Forward 3D Scene Understanding with Language-Aware Gaussian Fieldscited by 14
- 2025Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splattingcited by 14
- 2025Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splattingcited by 8
- 2025Mitigating Semantic Collapse in Partially Relevant Video Retrievalcited by 5
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- 20264D Synchronized Fields: Motion-Language Gaussian Splatting for Temporal Scene Understandingcited by 2
- 2026LangFlash: Feed-forward 3D Language Gaussian Splatting from Sparse Unposed Imagescited by 2
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- 2026TIBR4D: Tracing-Guided Iterative Boundary Refinement for Efficient 4D Gaussian Segmentationcited by 1
- 2026IRIS-SLAM: Unified Geo-Instance Representations for Robust Semantic Localization and Mappingcited by 1
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- 2026Bridging 3D Gaussians and Semantic Occupancy for Comprehensive Open-Vocabulary Scene Understanding from Unposed Imagescited by 1
- 2025CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splattingcited by 0
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videoscited by 0
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priorscited by 0
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- 2026SMG: Semantic Motion Graph for Monocular Dynamic Gaussian Splattingcited by 0
- 2026Query Rewriting for Complex Object Segmentation in 4D Gaussian Representationscited by 0
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- 2026S4VY: Segment Anything in Feed-Forward 4D Visual Geometry29 Sep 2026
- 2026LangStreet: Persistent Language Fields for Anchor-Decoded Street Gaussians10 Sep 2026
- 2026Query Rewriting for Complex Object Segmentation in 4D Gaussian Representations2 Sep 2026
- 2026SMG: Semantic Motion Graph for Monocular Dynamic Gaussian Splatting31 Aug 2026
- 2026CubicSplat: Differentiable Vector Graphics via Error-Bounded Forward Relaxation21 Aug 2026
- 2026MonoVoc: Decoupling Geometry and Semantics for Lightweight Monocular Open-Vocabulary 3D Gaussians30 Jul 2026
- 2026Bridging 3D Gaussians and Semantic Occupancy for Comprehensive Open-Vocabulary Scene Understanding from Unposed Images2 Jul 2026
- 2026SAD-GS: Learning Reliable 3D Semantic Gaussian Fields via Dynamic Geo-Semantic Anchoring28 Jun 2026
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 2026SemDynReg: Semantics-Guided Deformation Regularization for Dynamic 3D Gaussian Splatting27 Jun 2026
- 2026Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocation20 Jun 2026
- 2026Do Gaussian Scenes Contain Enough Structure for Intrinsic Segmentation?17 Jun 2026
23 more
- 2026MotionVLA: Injecting Geometric Motion into Vision-Language-Action Model6 Jun 2026
- 2026Accelerated Spatio-Temporal Gaussian Rendering via Kinematic and Semantic Priors25 May 2026
- 2026LangFlash: Feed-forward 3D Language Gaussian Splatting from Sparse Unposed Images22 May 2026
- 2026PanopticQuery: Unified Query-Time Reasoning for 4D Scenes7 Apr 2026
- 2026Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understanding2 Apr 2026
- 20264D Synchronized Fields: Motion-Language Gaussian Splatting for Temporal Scene Understanding15 Mar 2026
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors4 Mar 2026
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos24 Feb 2026
- 2026IRIS-SLAM: Unified Geo-Instance Representations for Robust Semantic Localization and Mapping21 Feb 2026
- 2026TIBR4D: Tracing-Guided Iterative Boundary Refinement for Efficient 4D Gaussian Segmentation9 Feb 2026
- 2025LangDriveCTRL: Natural Language Controllable Driving Scene Editing with Multi-modal Agents19 Dec 2025
- 2025Consistent Instance Field for Dynamic Scene Understanding16 Dec 2025
- 20254DLangVGGT: 4D Language-Visual Geometry Grounded Transformer4 Dec 2025
- 2025DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling2 Dec 2025
- 2025Mitigating Semantic Collapse in Partially Relevant Video Retrieval31 Oct 2025
- 2025Mono4DEditor: Text-Driven 4D Scene Editing from Monocular Video via Point-Level Localization of Language-Embedded Gaussians10 Oct 2025
- 2025SIMSplat: Language-Aligned 4D Gaussian Splatting for Driving Scenario Generation2 Oct 2025
- 2025Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting18 Aug 2025
- 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS9 Jul 2025
- 2025SemanticSplat: Feed-Forward 3D Scene Understanding with Language-Aware Gaussian Fields11 Jun 2025
- 2025CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splatting23 May 2025
- 2025LLaVA-4D: Embedding SpatioTemporal Prompt into LMMs for 4D Scene Understanding18 May 2025
- 2025Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splatting28 Mar 2025
- 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPScited by 41
- 2025SemanticSplat: Feed-Forward 3D Scene Understanding with Language-Aware Gaussian Fieldscited by 14
- 2025Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splattingcited by 14
- 2025Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splattingcited by 8
- 2025Mitigating Semantic Collapse in Partially Relevant Video Retrievalcited by 5
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- 2025Consistent Instance Field for Dynamic Scene Understandingcited by 5
- 2025LangDriveCTRL: Natural Language Controllable Driving Scene Editing with Multi-modal Agentscited by 3
- 20264D Synchronized Fields: Motion-Language Gaussian Splatting for Temporal Scene Understandingcited by 2
- 2026LangFlash: Feed-forward 3D Language Gaussian Splatting from Sparse Unposed Imagescited by 2
- 2025Mono4DEditor: Text-Driven 4D Scene Editing from Monocular Video via Point-Level Localization of Language-Embedded Gaussianscited by 1
- 2026TIBR4D: Tracing-Guided Iterative Boundary Refinement for Efficient 4D Gaussian Segmentationcited by 1
12 most cited of 30 All 30 (JSON)
- 2026S4VY: Segment Anything in Feed-Forward 4D Visual Geometry29 Sep 2026
- 2026LangStreet: Persistent Language Fields for Anchor-Decoded Street Gaussians10 Sep 2026
- 2026Query Rewriting for Complex Object Segmentation in 4D Gaussian Representations2 Sep 2026
- 2026SMG: Semantic Motion Graph for Monocular Dynamic Gaussian Splatting31 Aug 2026
- 2026CubicSplat: Differentiable Vector Graphics via Error-Bounded Forward Relaxation21 Aug 2026
- 2026MonoVoc: Decoupling Geometry and Semantics for Lightweight Monocular Open-Vocabulary 3D Gaussians30 Jul 2026
- 2026Bridging 3D Gaussians and Semantic Occupancy for Comprehensive Open-Vocabulary Scene Understanding from Unposed Images2 Jul 2026
- 2026SAD-GS: Learning Reliable 3D Semantic Gaussian Fields via Dynamic Geo-Semantic Anchoring28 Jun 2026
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 2026SemDynReg: Semantics-Guided Deformation Regularization for Dynamic 3D Gaussian Splatting27 Jun 2026
- 2026Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocation20 Jun 2026
- 2026Do Gaussian Scenes Contain Enough Structure for Intrinsic Segmentation?17 Jun 2026
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