SuperMat: Physically Consistent PBR Material Estimation at Interactive Rates
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Abstract (arXiv)
Decomposing physically-based materials from images into their constituent properties remains challenging, particularly when maintaining both computational efficiency and physical consistency. While recent diffusion-based approaches have shown promise, they face substantial computational overhead due to multiple denoising steps and separate models for different material properties. We present SuperMat, a single-step framework that achieves high-quality material decomposition with one-step inference. This enables end-to-end training with perceptual and re-render losses while decomposing albedo, metallic, and roughness maps at millisecond-scale speeds. We further extend our framework to 3D objects through a UV refinement network, enabling consistent material estimation across viewpoints while maintaining efficiency. Experiments demonstrate that SuperMat achieves state-of-the-art PBR material decomposition quality while reducing inference time from seconds to milliseconds per image, and completes PBR material estimation for 3D objects in approximately 3 seconds. The project page is at https://hyj542682306.github.io/SuperMat/.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 58 of its 71 references that are in the map. First posted on arXiv 26 Nov 2024.
Builds on
58 of 71 references.
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38 more
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50 most cited of 58 All 58 (JSON)
Built on by
Citing papers per year: 2025: 9.
9 papers.
- 2025MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusioncited by 28
- 2025MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processingcited by 8
- 2025Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Imagescited by 5
- 2025LaFiTe: A Generative Latent Field for 3D Native Texturingcited by 4
- 2025Large Material Gaussian Model for Relightable 3D Generationcited by 2
- 2025LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Contextcited by 2
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Renderingcited by 1
- 2025HiMat: DiT-based Ultra-High Resolution SVBRDF Generationcited by 0
- 2025An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenescited by 0
- 2025An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes15 Dec 2025
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering12 Dec 2025
- 2025LaFiTe: A Generative Latent Field for 3D Native Texturing4 Dec 2025
- 2025LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context24 Nov 2025
- 2025Large Material Gaussian Model for Relightable 3D Generation26 Sep 2025
- 2025Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images12 Sep 2025
- 2025HiMat: DiT-based Ultra-High Resolution SVBRDF Generation9 Aug 2025
- 2025MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing24 Mar 2025
- 2025MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion13 Mar 2025