High-Quality Facial Geometry and Appearance Capture at Home
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Abstract (arXiv)
Facial geometry and appearance capture have demonstrated tremendous success in 3D scanning real humans in studios. Recent works propose to democratize this technique while keeping the results high quality. However, they are still inconvenient for daily usage. In addition, they focus on an easier problem of only capturing facial skin. This paper proposes a novel method for high-quality face capture, featuring an easy-to-use system and the capability to model the complete face with skin, mouth interior, hair, and eyes. We reconstruct facial geometry and appearance from a single co-located smartphone flashlight sequence captured in a dim room where the flashlight is the dominant light source (e.g. rooms with curtains or at night). To model the complete face, we propose a novel hybrid representation to effectively model both eyes and other facial regions, along with novel techniques to learn it from images. We apply a combined lighting model to compactly represent real illuminations and exploit a morphable face albedo model as a reflectance prior to disentangle diffuse and specular. Experiments show that our method can capture high-quality 3D relightable scans.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 43 of its 82 references that are in the map. First posted on arXiv 6 Dec 2023.
Builds on
43 of 82 references.
References · 43
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31 more
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Built on by
Citing papers per year: 2024: 1; 2025: 5; 2026: 3.
9 papers.
- 2025Facial Appearance Capture at Home with Patch-Level Reflectance Priorcited by 5
- 2025VGGTFace: Topologically Consistent Facial Geometry Reconstruction in the Wildcited by 4
- 2024Monocular Facial Appearance Capture in the Wildcited by 2
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Renderingcited by 1
- 2025Improving Facial Rig Semantics for Tracking and Retargetingcited by 0
- 2025Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texturecited by 0
- 2026RelightAnyone: A Generalized Relightable 3D Gaussian Head Modelcited by 0
- 2026Learning a Delighting Prior for Facial Appearance Capture in the Wildcited by 0
- 2026TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generationcited by 0
- 2026TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation14 May 2026
- 2026Learning a Delighting Prior for Facial Appearance Capture in the Wild7 May 2026
- 2026RelightAnyone: A Generalized Relightable 3D Gaussian Head Model6 Jan 2026
- 2025Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texture18 Dec 2025
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering12 Dec 2025
- 2025VGGTFace: Topologically Consistent Facial Geometry Reconstruction in the Wild25 Nov 2025
- 2025Improving Facial Rig Semantics for Tracking and Retargeting11 Aug 2025
- 2025Facial Appearance Capture at Home with Patch-Level Reflectance Prior4 Jun 2025
- 2024Monocular Facial Appearance Capture in the Wild17 Dec 2024