mlsanityData to 7 Oct 2026

High-Res Facial Appearance Capture from Polarized Smartphone Images

arXiv 2212.01160 ↗First posted 2 Dec 2022cs.CV cs.GRcited by 21

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Abstract (arXiv)

We propose a novel method for high-quality facial texture reconstruction from RGB images using a novel capturing routine based on a single smartphone which we equip with an inexpensive polarization foil. Specifically, we turn the flashlight into a polarized light source and add a polarization filter on top of the camera. Leveraging this setup, we capture the face of a subject with cross-polarized and parallel-polarized light. For each subject, we record two short sequences in a dark environment under flash illumination with different light polarization using the modified smartphone. Based on these observations, we reconstruct an explicit surface mesh of the face using structure from motion. We then exploit the camera and light co-location within a differentiable renderer to optimize the facial textures using an analysis-by-synthesis approach. Our method optimizes for high-resolution normal textures, diffuse albedo, and specular albedo using a coarse-to-fine optimization scheme. We show that the optimized textures can be used in a standard rendering pipeline to synthesize high-quality photo-realistic 3D digital humans in novel environments.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 25 of its 74 references that are in the map. First posted on arXiv 2 Dec 2022.

Builds on

25 of 74 references.

References · 25

  1. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
  2. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
  3. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  4. 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 230
  5. 2021Neural Head Avatars from Monocular RGB Videoscited by 212
  6. 2021General Facial Representation Learning in a Visual-Linguistic Mannercited by 193
  7. 2020Differentiable Rendering: A Surveycited by 123
  8. 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
  9. 2020AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"cited by 91
  10. 2020Pixel-in-Pixel Net: Towards Efficient Facial Landmark Detection in the Wildcited by 74
  11. 2020Neural Light Transport for Relighting and View Synthesiscited by 73
  12. 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
13 more
  1. 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
  2. 2021Deep Polarization Imaging for 3D shape and SVBRDF Acquisitioncited by 56
  3. 2022PANDORA: Polarization-Aided Neural Decomposition Of Radiancecited by 52
  4. 2021Towards High Fidelity Monocular Face Reconstruction with Rich Reflectance using Self-supervised Learning and Ray Tracingcited by 48
  5. 2021NeLF: Neural Light-transport Field for Portrait View Synthesis and Relightingcited by 38
  6. 2021Practical Face Reconstruction via Differentiable Ray Tracingcited by 35
  7. 2016Photorealistic Facial Texture Inference Using Deep Neural Networkscited by 32
  8. 2022SunStage: Portrait Reconstruction and Relighting using the Sun as a Light Stagecited by 30
  9. 2020Dynamic Facial Asset and Rig Generation from a Single Scancited by 21
  10. 2021A Light Stage on Every Deskcited by 21
  11. 2022S2F2: Self-Supervised High Fidelity Face Reconstruction from Monocular Imagecited by 17
  12. 2022Dr.Jit: A Just-In-Time Compiler for Differentiable Renderingcited by 16
  13. 2020Relightable 3D Head Portraits from a Smartphone Videocited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 5; 2024: 6; 2025: 8; 2026: 2.

21 papers.

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  1. 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimationcited by 25
  2. 2023Learning a 3D Morphable Face Reflectance Model from Low-cost Datacited by 20
  3. 2023High-Quality Facial Geometry and Appearance Capture at Homecited by 9
  4. 2024NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectricscited by 9
  5. 2025BecomingLit: Relightable Gaussian Avatars with Hybrid Neural Shadingcited by 6
  6. 2024ID-to-3D: Expressive ID-guided 3D Heads via Score Distillation Samplingcited by 5
  7. 2025Facial Appearance Capture at Home with Patch-Level Reflectance Priorcited by 5
  8. 2023Differentiable Display Photometric Stereocited by 4
  9. 2023SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Imagescited by 4
  10. 2024Event Ellipsometer: Event-based Mueller-Matrix Video Imagingcited by 4
  11. 2025A Real-world Display Inverse Rendering Datasetcited by 4
  12. 2024Polarimetric BSSRDF Acquisition of Dynamic Facescited by 3
9 more
  1. 2025Benchmarking Burst Super-Resolution for Polarization Images: Noise Dataset and Analysiscited by 3
  2. 2024Monocular Facial Appearance Capture in the Wildcited by 2
  3. 2024Democratizing the Creation of Animatable Facial Avatarscited by 1
  4. 2025LightHeadEd: Relightable & Editable Head Avatars from a Smartphonecited by 1
  5. 2025HumanMaterial: Human Material Estimation from a Single Image via Progressive Trainingcited by 1
  6. 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Renderingcited by 1
  7. 20253D Blood Pulsation Mapscited by 0
  8. 2026RelightAnyone: A Generalized Relightable 3D Gaussian Head Modelcited by 0
  9. 2026Learning a Delighting Prior for Facial Appearance Capture in the Wildcited by 0