mlsanityData to 14 Oct 2026

PBIR-NIE: Glossy Object Capture under Non-Distant Lighting

arXiv 2408.06878 ↗First posted 13 Aug 2024cs.CV cs.GRcited by 3

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Abstract (arXiv)

Glossy objects present a significant challenge for 3D reconstruction from multi-view input images under natural lighting. In this paper, we introduce PBIR-NIE, an inverse rendering framework designed to holistically capture the geometry, material attributes, and surrounding illumination of such objects. We propose a novel parallax-aware non-distant environment map as a lightweight and efficient lighting representation, accurately modeling the near-field background of the scene, which is commonly encountered in real-world capture setups. This feature allows our framework to accommodate complex parallax effects beyond the capabilities of standard infinite-distance environment maps. Our method optimizes an underlying signed distance field (SDF) through physics-based differentiable rendering, seamlessly connecting surface gradients between a triangle mesh and the SDF via neural implicit evolution (NIE). To address the intricacies of highly glossy BRDFs in differentiable rendering, we integrate the antithetic sampling algorithm to mitigate variance in the Monte Carlo gradient estimator. Consequently, our framework exhibits robust capabilities in handling glossy object reconstruction, showcasing superior quality in geometry, relighting, and material estimation.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 28 of its 54 references that are in the map. First posted on arXiv 13 Aug 2024.

Builds on

28 of 54 references.

References · 28

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16 more
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Citing papers per year: 2024: 1; 2025: 2.

3 papers.