mlsanityData to 7 Oct 2026

A Simple Approach to Differentiable Rendering of SDFs

arXiv 2405.08733 ↗First posted 14 May 2024cs.GR cs.CVcited by 7

Not on the map. Why?

Abstract (arXiv)

We present a simple algorithm for differentiable rendering of surfaces represented by Signed Distance Fields (SDF), which makes it easy to integrate rendering into gradient-based optimization pipelines. To tackle visibility-related derivatives that make rendering non-differentiable, existing physically based differentiable rendering methods often rely on elaborate guiding data structures or reparameterization with a global impact on variance. In this article, we investigate an alternative that embraces nonzero bias in exchange for low variance and architectural simplicity. Our method expands the lower-dimensional boundary integral into a thin band that is easy to sample when the underlying surface is represented by an SDF. We demonstrate the performance and robustness of our formulation in end-to-end inverse rendering tasks, where it obtains results that are competitive with or superior to existing work.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 23 of its 44 references that are in the map. First posted on arXiv 14 May 2024.

Builds on

23 of 44 references.

References · 23

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  5. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,285
  6. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  7. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  8. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
  9. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  10. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  11. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  12. 2019DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracingcited by 179
11 more
  1. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  2. 2020MeshSDF: Differentiable Iso-Surface Extractioncited by 112
  3. 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
  4. 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
  5. 2023NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshescited by 52
  6. 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
  7. 2022A Level Set Theory for Neural Implicit Evolution under Explicit Flowscited by 42
  8. 2021Differentiable Surface Rendering via Non-Differentiable Samplingcited by 28
  9. 2022Differentiable Rendering of Neural SDFs through Reparameterizationcited by 26
  10. 2022Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometriescited by 14
  11. 2023Eclipse: Disambiguating Illumination and Materials using Unintended Shadowscited by 14

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 5; 2026: 1.

7 papers.