A Simple Approach to Differentiable Rendering of SDFs
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Abstract (arXiv)
We present a simple algorithm for differentiable rendering of surfaces represented by Signed Distance Fields (SDF), which makes it easy to integrate rendering into gradient-based optimization pipelines. To tackle visibility-related derivatives that make rendering non-differentiable, existing physically based differentiable rendering methods often rely on elaborate guiding data structures or reparameterization with a global impact on variance. In this article, we investigate an alternative that embraces nonzero bias in exchange for low variance and architectural simplicity. Our method expands the lower-dimensional boundary integral into a thin band that is easy to sample when the underlying surface is represented by an SDF. We demonstrate the performance and robustness of our formulation in end-to-end inverse rendering tasks, where it obtains results that are competitive with or superior to existing work.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 23 of its 44 references that are in the map. First posted on arXiv 14 May 2024.
Builds on
23 of 44 references.
References · 23
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,285
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2019DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracingcited by 179
11 more
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
- 2020MeshSDF: Differentiable Iso-Surface Extractioncited by 112
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
- 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
- 2023NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshescited by 52
- 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
- 2022A Level Set Theory for Neural Implicit Evolution under Explicit Flowscited by 42
- 2021Differentiable Surface Rendering via Non-Differentiable Samplingcited by 28
- 2022Differentiable Rendering of Neural SDFs through Reparameterizationcited by 26
- 2022Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometriescited by 14
- 2023Eclipse: Disambiguating Illumination and Materials using Unintended Shadowscited by 14
Built on by
Citing papers per year: 2024: 1; 2025: 5; 2026: 1.
7 papers.
- 2024Many-Worlds Inverse Renderingcited by 3
- 2025Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Losscited by 3
- 2025Neural Geometry Image-Based Representations with Optimal Transport (OT)cited by 2
- 2025Inverse Rendering for High-Genus Surface Meshes from Multi-View Imagescited by 2
- 2025Locally Orderless Images for Optimization in Differentiable Renderingcited by 1
- 2025Automated design of compound lenses with discrete-continuous optimizationcited by 0
- 2026CubicSplat: Differentiable Vector Graphics via Error-Bounded Forward Relaxationcited by 0
- 2026CubicSplat: Differentiable Vector Graphics via Error-Bounded Forward Relaxation21 Aug 2026
- 2025Inverse Rendering for High-Genus Surface Meshes from Multi-View Images24 Nov 2025
- 2025Neural Geometry Image-Based Representations with Optimal Transport (OT)24 Nov 2025
- 2025Automated design of compound lenses with discrete-continuous optimization28 Sep 2025
- 2025Locally Orderless Images for Optimization in Differentiable Rendering27 Mar 2025
- 2025Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss27 Jan 2025
- 2024Many-Worlds Inverse Rendering13 Aug 2024