Learning Object-Centric Neural Scattering Functions for Free-Viewpoint Relighting and Scene Composition
Not on the map. Why?
Abstract (arXiv)
Photorealistic object appearance modeling from 2D images is a constant topic in vision and graphics. While neural implicit methods (such as Neural Radiance Fields) have shown high-fidelity view synthesis results, they cannot relight the captured objects. More recent neural inverse rendering approaches have enabled object relighting, but they represent surface properties as simple BRDFs, and therefore cannot handle translucent objects. We propose Object-Centric Neural Scattering Functions (OSFs) for learning to reconstruct object appearance from only images. OSFs not only support free-viewpoint object relighting, but also can model both opaque and translucent objects. While accurately modeling subsurface light transport for translucent objects can be highly complex and even intractable for neural methods, OSFs learn to approximate the radiance transfer from a distant light to an outgoing direction at any spatial location. This approximation avoids explicitly modeling complex subsurface scattering, making learning a neural implicit model tractable. Experiments on real and synthetic data show that OSFs accurately reconstruct appearances for both opaque and translucent objects, allowing faithful free-viewpoint relighting as well as scene composition.
Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 39 of its 76 references that are in the map. First posted on arXiv 10 Mar 2023.
Builds on
39 of 76 references.
References · 39
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 784
27 more
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2020U2-Net: Going Deeper with Nested U-Structure for Salient Object Detectioncited by 410
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
- 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2019Neural Point-Based Graphicscited by 326
- 2020Neural Scene Graphs for Dynamic Scenescited by 298
- 2020State of the Art on Neural Renderingcited by 276
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2021Neural Descriptor Fields: SE(3)-Equivariant Object Representations for Manipulationcited by 204
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2019Single Image Portrait Relightingcited by 152
- 2021NeRS: Neural Reflectance Surfaces for Sparse-view 3D Reconstruction in the Wildcited by 136
- 2016Generative and Discriminative Voxel Modeling with Convolutional Neural Networkscited by 128
- 2019Neural Rerendering in the Wildcited by 121
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
- 2021Unsupervised Discovery of Object Radiance Fieldscited by 100
- 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
- 2021ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representationscited by 67
- 2020Multi-View Photometric Stereo: A Robust Solution and Benchmark Dataset for Spatially Varying Isotropic Materialscited by 56
- 2021Neural Relightable Participating Media Renderingcited by 12
Built on by
Citing papers per year: 2023: 6; 2024: 5; 2025: 1; 2026: 3.
15 papers.
Sort:
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
- 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 42
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Datasetcited by 29
- 2023Inferring Hybrid Neural Fluid Fields from Videoscited by 18
- 2023Fluid Simulation on Neural Flow Mapscited by 12
- 2023Multi-Object Manipulation via Object-Centric Neural Scattering Functionscited by 9
- 2024BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splattingcited by 8
- 2023Fast Image-based Neural Relighting with Translucency-Reflection Modelingcited by 5
- 2024Relighting Scenes with Object Insertions in Neural Radiance Fieldscited by 5
- 2024Closing the Visual Sim-to-Real Gap with Object-Composable NeRFscited by 2
- 2024Subsurface Scattering for 3D Gaussian Splattingcited by 1
- 2023Visual Tomography: Physically Faithful Volumetric Models of Partially Translucent Objectscited by 0
- 2026Objects as Audio-Visual Modal Sound Fields5 Aug 2026
- 2026From Phase to Phenomenon: Self-Supervised Learning of Subsurface Scattering with Minimal Phase-shift Inputs28 Jun 2026
- 2026DIAMOND-SSS: Diffusion-Augmented Multi-View Optimization for Data-efficient SubSurface Scattering17 Jan 2026
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset11 Apr 2025
- 2024GS^3: Efficient Relighting with Triple Gaussian Splatting15 Oct 2024
- 2024BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting23 Aug 2024
- 2024Subsurface Scattering for 3D Gaussian Splatting22 Aug 2024
- 2024Relighting Scenes with Object Insertions in Neural Radiance Fields21 Jun 2024
- 2024Closing the Visual Sim-to-Real Gap with Object-Composable NeRFs7 Mar 2024
- 2023Fluid Simulation on Neural Flow Maps22 Dec 2023
- 2023Visual Tomography: Physically Faithful Volumetric Models of Partially Translucent Objects21 Dec 2023
- 2023Inferring Hybrid Neural Fluid Fields from Videos11 Dec 2023
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
- 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 42
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Datasetcited by 29
- 2023Inferring Hybrid Neural Fluid Fields from Videoscited by 18
- 2023Fluid Simulation on Neural Flow Mapscited by 12
- 2023Multi-Object Manipulation via Object-Centric Neural Scattering Functionscited by 9
- 2024BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splattingcited by 8
- 2023Fast Image-based Neural Relighting with Translucency-Reflection Modelingcited by 5
- 2024Relighting Scenes with Object Insertions in Neural Radiance Fieldscited by 5
- 2024Closing the Visual Sim-to-Real Gap with Object-Composable NeRFscited by 2
- 2024Subsurface Scattering for 3D Gaussian Splattingcited by 1
- 2023Visual Tomography: Physically Faithful Volumetric Models of Partially Translucent Objectscited by 0
12 most cited of 15 All 15 (JSON)
- 2026Objects as Audio-Visual Modal Sound Fields5 Aug 2026
- 2026From Phase to Phenomenon: Self-Supervised Learning of Subsurface Scattering with Minimal Phase-shift Inputs28 Jun 2026
- 2026DIAMOND-SSS: Diffusion-Augmented Multi-View Optimization for Data-efficient SubSurface Scattering17 Jan 2026
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset11 Apr 2025
- 2024GS^3: Efficient Relighting with Triple Gaussian Splatting15 Oct 2024
- 2024BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting23 Aug 2024
- 2024Subsurface Scattering for 3D Gaussian Splatting22 Aug 2024
- 2024Relighting Scenes with Object Insertions in Neural Radiance Fields21 Jun 2024
- 2024Closing the Visual Sim-to-Real Gap with Object-Composable NeRFs7 Mar 2024
- 2023Fluid Simulation on Neural Flow Maps22 Dec 2023
- 2023Visual Tomography: Physically Faithful Volumetric Models of Partially Translucent Objects21 Dec 2023
- 2023Inferring Hybrid Neural Fluid Fields from Videos11 Dec 2023
12 newest of 15 All 15 (JSON)