mlsanityData to 14 Oct 2026

3D Gaussian Splatting against Moving Objects for High-Fidelity Street Scene Reconstruction

arXiv 2503.12001 ↗First posted 15 Mar 2025cs.CVcited by 0

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Abstract (arXiv)

The accurate reconstruction of dynamic street scenes is critical for applications in autonomous driving, augmented reality, and virtual reality. Traditional methods relying on dense point clouds and triangular meshes struggle with moving objects, occlusions, and real-time processing constraints, limiting their effectiveness in complex urban environments. While multi-view stereo and neural radiance fields have advanced 3D reconstruction, they face challenges in computational efficiency and handling scene dynamics. This paper proposes a novel 3D Gaussian point distribution method for dynamic street scene reconstruction. Our approach introduces an adaptive transparency mechanism that eliminates moving objects while preserving high-fidelity static scene details. Additionally, iterative refinement of Gaussian point distribution enhances geometric accuracy and texture representation. We integrate directional encoding with spatial position optimization to optimize storage and rendering efficiency, reducing redundancy while maintaining scene integrity. Experimental results demonstrate that our method achieves high reconstruction quality, improved rendering performance, and adaptability in large-scale dynamic environments. These contributions establish a robust framework for real-time, high-precision 3D reconstruction, advancing the practicality of dynamic scene modeling across multiple applications. The source code for this work is available to the public at https://github.com/okic-ca/3dgs

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 27 of its 44 references that are in the map. First posted on arXiv 15 Mar 2025.

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27 of 44 references.

References · 27

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
  6. 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 788
  7. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  8. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
  9. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  10. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
  11. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  12. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
15 more
  1. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  2. 2021Advances in Neural Renderingcited by 365
  3. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
  4. 2018DeepMVS: Learning Multi-view Stereopsiscited by 277
  5. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  6. 2020Atlas: End-to-End 3D Scene Reconstruction from Posed Imagescited by 206
  7. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
  8. 2022SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Viewscited by 177
  9. 2021TransMVSNet: Global Context-aware Multi-view Stereo Network with Transformerscited by 117
  10. 2020Occlusion-Aware Depth Estimation with Adaptive Normal Constraintscited by 41
  11. 2024VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned Priorscited by 25
  12. 2020Waymo Public Road Safety Performance Datacited by 24
  13. 2019Robust Dense Mapping for Large-Scale Dynamic Environmentscited by 21
  14. 2024Is Vanilla MLP in Neural Radiance Field Enough for Few-shot View Synthesis?cited by 15
  15. 2022Neural Pixel Composition: 3D-4D View Synthesis from Multi-Viewscited by 7

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