Initialize to Generalize: A Stronger Initialization Pipeline for Sparse-View 3DGS
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Abstract (arXiv)
Sparse-view 3D Gaussian Splatting (3DGS) often overfits to the training views, leading to artifacts like blurring in novel view rendering. Prior work addresses it either by enhancing the initialization (i.e., the point cloud from Structure-from-Motion (SfM)) or by adding training-time constraints (regularization) to the 3DGS optimization. Yet our controlled ablations reveal that initialization is the decisive factor: it determines the attainable performance band in sparse-view 3DGS, while training-time constraints yield only modest within-band improvements at extra cost. Given initialization's primacy, we focus our design there. Although SfM performs poorly under sparse views due to its reliance on feature matching, it still provides reliable seed points. Thus, building on SfM, our effort aims to supplement the regions it fails to cover as comprehensively as possible. Specifically, we design: (i) frequency-aware SfM that improves low-texture coverage via low-frequency view augmentation and relaxed multi-view correspondences; (ii) 3DGS self-initialization that lifts photometric supervision into additional points, compensating SfM-sparse regions with learned Gaussian centers; and (iii) point-cloud regularization that enforces multi-view consistency and uniform spatial coverage through simple geometric/visibility priors, yielding a clean and reliable point cloud. Our experiments on LLFF and Mip-NeRF360 demonstrate consistent gains in sparse-view settings, establishing our approach as a stronger initialization strategy. Code is available at https://github.com/zss171999645/ItG-GS.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 33 of its 43 references that are in the map. First posted on arXiv 20 Oct 2025.
Builds on
33 of 43 references.
References · 33
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21 more
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
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Built on by
Citing papers per year: 2026: 1.
1 paper.
- 2026The Role of Initialization in 3D Gaussian Splattingcited by 0
- 2026The Role of Initialization in 3D Gaussian Splatting21 Mar 2026