PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification
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Abstract (arXiv)
Existing approaches to system identification (estimating the physical parameters of an object) from videos assume known object geometries. This precludes their applicability in a vast majority of scenes where object geometries are complex or unknown. In this work, we aim to identify parameters characterizing a physical system from a set of multi-view videos without any assumption on object geometry or topology. To this end, we propose "Physics Augmented Continuum Neural Radiance Fields" (PAC-NeRF), to estimate both the unknown geometry and physical parameters of highly dynamic objects from multi-view videos. We design PAC-NeRF to only ever produce physically plausible states by enforcing the neural radiance field to follow the conservation laws of continuum mechanics. For this, we design a hybrid Eulerian-Lagrangian representation of the neural radiance field, i.e., we use the Eulerian grid representation for NeRF density and color fields, while advecting the neural radiance fields via Lagrangian particles. This hybrid Eulerian-Lagrangian representation seamlessly blends efficient neural rendering with the material point method (MPM) for robust differentiable physics simulation. We validate the effectiveness of our proposed framework on geometry and physical parameter estimation over a vast range of materials, including elastic bodies, plasticine, sand, Newtonian and non-Newtonian fluids, and demonstrate significant performance gain on most tasks.
Key facts. Cited by 145 papers in the map (data through 7 Oct 2026). Builds on 25 of its 38 references that are in the map. First posted on arXiv 9 Mar 2023.
Builds on
25 of 38 references.
References · 25
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020Learning to Simulate Complex Physics with Graph Networkscited by 867
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2021Neural Fields in Visual Computing and Beyondcited by 539
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2021Advances in Neural Renderingcited by 365
- 2019DiffTaichi: Differentiable Programming for Physical Simulationcited by 248
- 2018Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluidscited by 219
- 2020Real-Time High-Resolution Background Mattingcited by 172
- 2021gradSim: Differentiable simulation for system identification and visuomotor controlcited by 100
13 more
- 2021PlasticineLab: A Soft-Body Manipulation Benchmark with Differentiable Physicscited by 100
- 2021DiSECt: A Differentiable Simulation Engine for Autonomous Robotic Cuttingcited by 62
- 2019DensePhysNet: Learning Dense Physical Object Representations via Multi-step Dynamic Interactionscited by 61
- 2022Physics Informed Neural Fields for Smoke Reconstruction with Sparse Datacited by 52
- 2022NeuPhysics: Editable Neural Geometry and Physics from Monocular Videoscited by 50
- 2019Physics-as-Inverse-Graphics: Unsupervised Physical Parameter Estimation from Videocited by 43
- 2022Differentiable Simulation of Soft Multi-body Systemscited by 39
- 2022NeuroFluid: Fluid Dynamics Grounding with Particle-Driven Neural Radiance Fieldscited by 36
- 2022Virtual Elastic Objectscited by 35
- 2022RISP: Rendering-Invariant State Predictor with Differentiable Simulation and Rendering for Cross-Domain Parameter Estimationcited by 29
- 2021Differentiable Implicit Soft-Body Physicscited by 9
- 2021Vision-based system identification and 3D keypoint discovery using dynamics constraintscited by 5
- 2022Complex Locomotion Skill Learning via Differentiable Physicscited by 2
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Citing papers per year: 2023: 13; 2024: 34; 2025: 48; 2026: 50.
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