mlsanityData to 14 Oct 2026

Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition

arXiv 2106.15125 ↗First posted 29 Jun 2021cs.CVcited by 87

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Abstract (arXiv)

One essential problem in skeleton-based action recognition is how to extract discriminative features over all skeleton joints. However, the complexity of the recent State-Of-The-Art (SOTA) models for this task tends to be exceedingly sophisticated and over-parameterized. The low efficiency in model training and inference has increased the validation costs of model architectures in large-scale datasets. To address the above issue, recent advanced separable convolutional layers are embedded into an early fused Multiple Input Branches (MIB) network, constructing an efficient Graph Convolutional Network (GCN) baseline for skeleton-based action recognition. In addition, based on such the baseline, we design a compound scaling strategy to expand the model's width and depth synchronously, and eventually obtain a family of efficient GCN baselines with high accuracies and small amounts of trainable parameters, termed EfficientGCN-Bx, where "x" denotes the scaling coefficient. On two large-scale datasets, i.e., NTU RGB+D 60 and 120, the proposed EfficientGCN-B4 baseline outperforms other SOTA methods, e.g., achieving 91.7% accuracy on the cross-subject benchmark of NTU 60 dataset, while being 3.15x smaller and 3.21x faster than MS-G3D, which is one of the best SOTA methods. The source code in PyTorch version and the pretrained models are available at https://github.com/yfsong0709/EfficientGCNv1.

Key facts. Cited by 87 papers in the map (data through 14 Oct 2026). Builds on 43 of its 68 references that are in the map. First posted on arXiv 29 Jun 2021.

Builds on

43 of 68 references.

References · 43

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31 more
  1. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  2. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,064
  3. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
  4. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  5. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
  6. 2021Coordinate Attention for Efficient Mobile Network Designcited by 241
  7. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  8. 2018Adaptive Graph Convolutional Neural Networkscited by 155
  9. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  10. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 143
  11. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  12. 2016An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Datacited by 126
  13. 2018Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregationcited by 106
  14. 2019Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networkscited by 103
  15. 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
  16. 2018View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognitioncited by 84
  17. 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
  18. 2020Location-aware Graph Convolutional Networks for Video Question Answeringcited by 80
  19. 2019Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searchingcited by 70
  20. 2017Skeleton-based Action Recognition with Convolutional Neural Networkscited by 54
  21. 2020Rethinking Bottleneck Structure for Efficient Mobile Network Designcited by 54
  22. 2018Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learningcited by 47
  23. 2020Richly Activated Graph Convolutional Network for Robust Skeleton-based Action Recognitioncited by 36
  24. 2018Graph Edge Convolutional Neural Networks for Skeleton Based Action Recognitioncited by 28
  25. 2019Make Skeleton-based Action Recognition Model Smaller, Faster and Bettercited by 22
  26. 2017Human Action Recognition: Pose-based Attention draws focus to Handscited by 21
  27. 2019Skeleton-Based Online Action Prediction Using Scale Selection Networkcited by 20
  28. 2020A Self-Supervised Gait Encoding Approach with Locality-Awareness for 3D Skeleton Based Person Re-Identificationcited by 20
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 2; 2022: 19; 2023: 24; 2024: 25; 2025: 13; 2026: 4.

87 papers.

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  1. 2022Class-Incremental Continual Learning into the eXtended DER-versecited by 124
  2. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  3. 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
  4. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
  5. 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
  6. 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
  7. 2022On the Effectiveness of Lipschitz-Driven Rehearsal in Continual Learningcited by 39
  8. 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
  9. 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
  10. 2022Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognitioncited by 18
  11. 2021IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognitioncited by 17
  12. 2023Contracting Skeletal Kinematics for Human-Related Video Anomaly Detectioncited by 14
38 more
  1. 2022Delving Deep into One-Shot Skeleton-based Action Recognition with Diverse Occlusionscited by 13
  2. 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
  3. 2022Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognitioncited by 13
  4. 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
  5. 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
  6. 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
  7. 2023STEP CATFormer: Spatial-Temporal Effective Body-Part Cross Attention Transformer for Skeleton-based Action Recognitioncited by 10
  8. 2024Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignmentcited by 10
  9. 2023Multi-Semantic Fusion Model for Generalized Zero-Shot Skeleton-Based Action Recognitioncited by 9
  10. 2022Combining the Silhouette and Skeleton Data for Gait Recognitioncited by 8
  11. 2023Overcoming Topology Agnosticism: Enhancing Skeleton-Based Action Recognition through Redefined Skeletal Topology Awarenesscited by 8
  12. 2023A Decoupled Spatio-Temporal Framework for Skeleton-based Action Segmentationcited by 8
  13. 2022Two-person Graph Convolutional Network for Skeleton-based Human Interaction Recognitioncited by 7
  14. 2023Action Recognition with Multi-stream Motion Modeling and Mutual Information Maximizationcited by 7
  15. 2024DA-Flow: Dual Attention Normalizing Flow for Skeleton-based Video Anomaly Detectioncited by 7
  16. 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
  17. 2022Progressive Cross-modal Knowledge Distillation for Human Action Recognitioncited by 6
  18. 2023Deep Learning Approaches for Seizure Video Analysis: A Reviewcited by 6
  19. 2024From Movements to Metrics: Evaluating Explainable AI Methods in Skeleton-Based Human Activity Recognitioncited by 6
  20. 2024Skeleton-based Group Activity Recognition via Spatial-Temporal Panoramic Graphcited by 6
  21. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  22. 2023TSGCNeXt: Dynamic-Static Multi-Graph Convolution for Efficient Skeleton-Based Action Recognition with Long-term Learning Potentialcited by 5
  23. 2024Wavelet-Decoupling Contrastive Enhancement Network for Fine-Grained Skeleton-Based Action Recognitioncited by 5
  24. 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognitioncited by 5
  25. 2025Towards Robust and Realistic Human Pose Estimation via WiFi Signalscited by 5
  26. 2022Cross-Skeleton Interaction Graph Aggregation Network for Representation Learning of Mouse Social Behaviourcited by 4
  27. 2022Shifting Perspective to See Difference: A Novel Multi-View Method for Skeleton based Action Recognitioncited by 4
  28. 2023Dynamic Spatial-temporal Hypergraph Convolutional Network for Skeleton-based Action Recognitioncited by 4
  29. 2023Spatial-temporal Transformer-guided Diffusion based Data Augmentation for Efficient Skeleton-based Action Recognitioncited by 4
  30. 2023FastPoseGait: A Toolbox and Benchmark for Efficient Pose-based Gait Recognitioncited by 4
  31. 2024Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognitioncited by 4
  32. 2023Learning by Aligning 2D Skeleton Sequences and Multi-Modality Fusioncited by 3
  33. 2023Fine-grained Action Analysis: A Multi-modality and Multi-task Dataset of Figure Skatingcited by 3
  34. 2023Balanced Representation Learning for Long-tailed Skeleton-based Action Recognitioncited by 3
  35. 2024AutoGCN -- Towards Generic Human Activity Recognition with Neural Architecture Searchcited by 3
  36. 2024GCN-DevLSTM: Path Development for Skeleton-Based Action Recognitioncited by 3
  37. 2024Skeleton-OOD: An End-to-End Skeleton-Based Model for Robust Out-of-Distribution Human Action Detectioncited by 3
  38. 2022Efficient and Accurate Skeleton-Based Two-Person Interaction Recognition Using Inter- and Intra-body Graphscited by 2

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