Richly Activated Graph Convolutional Network for Action Recognition with Incomplete Skeletons
Not on the map. Why?
Abstract (arXiv)
Current methods for skeleton-based human action recognition usually work with completely observed skeletons. However, in real scenarios, it is prone to capture incomplete and noisy skeletons, which will deteriorate the performance of traditional models. To enhance the robustness of action recognition models to incomplete skeletons, we propose a multi-stream graph convolutional network (GCN) for exploring sufficient discriminative features distributed over all skeleton joints. Here, each stream of the network is only responsible for learning features from currently unactivated joints, which are distinguished by the class activation maps (CAM) obtained by preceding streams, so that the activated joints of the proposed method are obviously more than traditional methods. Thus, the proposed method is termed richly activated GCN (RA-GCN), where the richly discovered features will improve the robustness of the model. Compared to the state-of-the-art methods, the RA-GCN achieves comparable performance on the NTU RGB+D dataset. Moreover, on a synthetic occlusion dataset, the performance deterioration can be alleviated by the RA-GCN significantly.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). First posted on arXiv 16 May 2019.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 1; 2022: 4; 2023: 2; 2024: 3; 2025: 2.
12 papers.
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
- 2022Delving Deep into One-Shot Skeleton-based Action Recognition with Diverse Occlusionscited by 13
- 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
- 2022Adaptive Graph Convolutional Networks for Weakly Supervised Anomaly Detection in Videoscited by 7
- 2024Frequency-Guided Diffusion Model with Perturbation Training for Skeleton-Based Video Anomaly Detectioncited by 6
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
- 2023Skeleton-based Human Action Recognition via Convolutional Neural Networks (CNN)cited by 4
- 2024Deep video representation learning: a surveycited by 4
- 2025Action Recognition in Real-World Ambient Assisted Living Environmentcited by 2
- 2022A New Adjacency Matrix Configuration in GCN-based Models for Skeleton-based Action Recognitioncited by 0
- 2025Parts-Mamba: Augmenting Joint Context with Part-Level Scanning for Occluded Human Skeletoncited by 0
- 2025Parts-Mamba: Augmenting Joint Context with Part-Level Scanning for Occluded Human Skeleton21 Nov 2025
- 2025Action Recognition in Real-World Ambient Assisted Living Environment29 Mar 2025
- 2024Frequency-Guided Diffusion Model with Perturbation Training for Skeleton-Based Video Anomaly Detection4 Dec 2024
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond5 Jun 2024
- 2024Deep video representation learning: a survey10 May 2024
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learning8 Aug 2023
- 2023Skeleton-based Human Action Recognition via Convolutional Neural Networks (CNN)31 Jan 2023
- 2022A New Adjacency Matrix Configuration in GCN-based Models for Skeleton-based Action Recognition29 Jun 2022
- 2022Skeleton-based Action Recognition via Temporal-Channel Aggregation31 May 2022
- 2022Delving Deep into One-Shot Skeleton-based Action Recognition with Diverse Occlusions23 Feb 2022
- 2022Adaptive Graph Convolutional Networks for Weakly Supervised Anomaly Detection in Videos14 Feb 2022
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition29 Jun 2021