Overcoming Topology Agnosticism: Enhancing Skeleton-Based Action Recognition through Redefined Skeletal Topology Awareness
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Abstract (arXiv)
Graph Convolutional Networks (GCNs) have long defined the state-of-the-art in skeleton-based action recognition, leveraging their ability to unravel the complex dynamics of human joint topology through the graph's adjacency matrix. However, an inherent flaw has come to light in these cutting-edge models: they tend to optimize the adjacency matrix jointly with the model weights. This process, while seemingly efficient, causes a gradual decay of bone connectivity data, culminating in a model indifferent to the very topology it sought to map. As a remedy, we propose a threefold strategy: (1) We forge an innovative pathway that encodes bone connectivity by harnessing the power of graph distances. This approach preserves the vital topological nuances often lost in conventional GCNs. (2) We highlight an oft-overlooked feature - the temporal mean of a skeletal sequence, which, despite its modest guise, carries highly action-specific information. (3) Our investigation revealed strong variations in joint-to-joint relationships across different actions. This finding exposes the limitations of a single adjacency matrix in capturing the variations of relational configurations emblematic of human movement, which we remedy by proposing an efficient refinement to Graph Convolutions (GC) - the BlockGC. This evolution slashes parameters by a substantial margin (above 40%), while elevating performance beyond original GCNs. Our full model, the BlockGCN, establishes new standards in skeleton-based action recognition for small model sizes. Its high accuracy, notably on the large-scale NTU RGB+D 120 dataset, stand as compelling proof of the efficacy of BlockGCN.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 34 of its 46 references that are in the map. First posted on arXiv 19 May 2023.
Builds on
34 of 46 references.
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22 more
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Built on by
Citing papers per year: 2023: 4; 2024: 2; 2025: 1; 2026: 1.
8 papers.
- 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
- 2023PoSynDA: Multi-Hypothesis Pose Synthesis Domain Adaptation for Robust 3D Human Pose Estimationcited by 12
- 2023KeyPosS: Plug-and-Play Facial Landmark Detection through GPS-Inspired True-Range Multilaterationcited by 3
- 2024KAN-HyperpointNet for Point Cloud Sequence-Based 3D Human Action Recognitioncited by 3
- 2024POPoS: Improving Efficient and Robust Facial Landmark Detection with Parallel Optimal Position Searchcited by 2
- 2025Content-Distortion High-Order Interaction for Blind Image Quality Assessmentcited by 2
- 2026KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognitioncited by 2
- 2023Refined Temporal Pyramidal Compression-and-Amplification Transformer for 3D Human Pose Estimationcited by 0
- 2026KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognition16 Mar 2026
- 2025Content-Distortion High-Order Interaction for Blind Image Quality Assessment7 Apr 2025
- 2024POPoS: Improving Efficient and Robust Facial Landmark Detection with Parallel Optimal Position Search12 Oct 2024
- 2024KAN-HyperpointNet for Point Cloud Sequence-Based 3D Human Action Recognition14 Sep 2024
- 2023Refined Temporal Pyramidal Compression-and-Amplification Transformer for 3D Human Pose Estimation4 Sep 2023
- 2023PoSynDA: Multi-Hypothesis Pose Synthesis Domain Adaptation for Robust 3D Human Pose Estimation18 Aug 2023
- 2023KeyPosS: Plug-and-Play Facial Landmark Detection through GPS-Inspired True-Range Multilateration25 May 2023
- 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognition21 May 2023