Love in Action: Gamifying Public Video Cameras for Fostering Social Relationships in Real World
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Abstract (arXiv)
In this paper, we create "Love in Action" (LIA), a body language-based social game utilizing video cameras installed in public spaces to enhance social relationships in real-world. In the game, participants assume dual roles, i.e., requesters, who issue social requests, and performers, who respond social requests through performing specified body languages. To mediate the communication between participants, we build an AI-enhanced video analysis system incorporating multiple visual analysis modules like person detection, attribute recognition, and action recognition, to assess the performer's body language quality. A two-week field study involving 27 participants shows significant improvements in their social friendships, as indicated by self-reported questionnaires. Moreover, user experiences are investigated to highlight the potential of public video cameras as a novel communication medium for socializing in public spaces.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 51 references that are in the map. First posted on arXiv 31 Oct 2024.
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4 of 51 references.
References · 4
- 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 403
- 2016RMPE: Regional Multi-person Pose Estimationcited by 340
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
- 2020I-ViSE: Interactive Video Surveillance as an Edge Service using Unsupervised Feature Queriescited by 2
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