mlsanityData to 14 Oct 2026

Generative Action Description Prompts for Skeleton-based Action Recognition

arXiv 2208.05318 ↗First posted 10 Aug 2022cs.CV cs.AI cs.LGcited by 43

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Abstract (arXiv)

Skeleton-based action recognition has recently received considerable attention. Current approaches to skeleton-based action recognition are typically formulated as one-hot classification tasks and do not fully exploit the semantic relations between actions. For example, "make victory sign" and "thumb up" are two actions of hand gestures, whose major difference lies in the movement of hands. This information is agnostic from the categorical one-hot encoding of action classes but could be unveiled from the action description. Therefore, utilizing action description in training could potentially benefit representation learning. In this work, we propose a Generative Action-description Prompts (GAP) approach for skeleton-based action recognition. More specifically, we employ a pre-trained large-scale language model as the knowledge engine to automatically generate text descriptions for body parts movements of actions, and propose a multi-modal training scheme by utilizing the text encoder to generate feature vectors for different body parts and supervise the skeleton encoder for action representation learning. Experiments show that our proposed GAP method achieves noticeable improvements over various baseline models without extra computation cost at inference. GAP achieves new state-of-the-arts on popular skeleton-based action recognition benchmarks, including NTU RGB+D, NTU RGB+D 120 and NW-UCLA. The source code is available at https://github.com/MartinXM/GAP.

Key facts. Cited by 43 papers in the map (data through 14 Oct 2026). Builds on 35 of its 47 references that are in the map. First posted on arXiv 10 Aug 2022.

Builds on

35 of 47 references.

References · 35

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,399
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  8. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
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  10. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  11. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 408
  12. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
23 more
  1. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
  2. 2021ActionCLIP: A New Paradigm for Video Action Recognitioncited by 320
  3. 2021Prompting Visual-Language Models for Efficient Video Understandingcited by 310
  4. 2022Unified Contrastive Learning in Image-Text-Label Spacecited by 194
  5. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  6. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  7. 2014Cross-view Action Modeling, Learning and Recognitioncited by 134
  8. 2016An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Datacited by 126
  9. 2018Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregationcited by 106
  10. 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
  11. 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
  12. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  13. 2018View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognitioncited by 84
  14. 2017Intel RealSense Stereoscopic Depth Camerascited by 83
  15. 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
  16. 2020Spatial Temporal Transformer Network for Skeleton-based Action Recognitioncited by 77
  17. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
  18. 2022Zero-Shot Temporal Action Detection via Vision-Language Promptingcited by 65
  19. 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
  20. 2022HAKE: A Knowledge Engine Foundation for Human Activity Understandingcited by 28
  21. 2020Decoupled Spatial-Temporal Attention Network for Skeleton-Based Action Recognitioncited by 21
  22. 2018Part-based Graph Convolutional Network for Action Recognitioncited by 19
  23. 2021IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognitioncited by 17

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 3; 2024: 19; 2025: 11; 2026: 10.

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  1. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
  2. 2024LLMs are Good Action Recognizerscited by 37
  3. 2024FROSTER: Frozen CLIP Is A Strong Teacher for Open-Vocabulary Action Recognitioncited by 36
  4. 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
  5. 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
  6. 2024Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognitioncited by 23
  7. 2023MotionScript: Natural Language Descriptions for Expressive 3D Human Motionscited by 21
  8. 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognitioncited by 13
  9. 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
  10. 2024CrossGLG: LLM Guides One-shot Skeleton-based 3D Action Recognition in a Cross-level Mannercited by 11
  11. 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
  12. 2024Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text Alignmentcited by 9
31 more
  1. 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognitioncited by 9
  2. 2024An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognitioncited by 7
  3. 2024Storyboard guided Alignment for Fine-grained Video Action Recognitioncited by 4
  4. 2025Zero-Shot Skeleton-Based Action Recognition With Prototype-Guided Feature Alignmentcited by 4
  5. 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
  6. 2026SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognitioncited by 3
  7. 2024Language-Assisted Human Part Motion Learning for Skeleton-Based Temporal Action Segmentationcited by 2
  8. 2025Text-Derived Relational Graph-Enhanced Network for Skeleton-Based Action Segmentationcited by 2
  9. 2025Pose-Aware Weakly-Supervised Action Segmentationcited by 2
  10. 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentationcited by 2
  11. 2023A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognitioncited by 1
  12. 2024ACE: Action Concept Enhancement of Video-Language Models in Procedural Videoscited by 1
  13. 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorderscited by 1
  14. 2025Action Hints: Semantic Typicality and Context Uniqueness for Generalizable Skeleton-based Video Anomaly Detectioncited by 1
  15. 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognitioncited by 1
  16. 2025Heatmap Pooling Network for Action Recognition from RGB Videoscited by 1
  17. 2026Neurosymbolic Framework for Concept-Driven Logical Reasoning in Skeleton-Based Human Action Recognitioncited by 1
  18. 2024LangPose: Language-Aligned Motion for Robust 3D Human Pose Estimationcited by 0
  19. 2024LS-HAR: Language Supervised Human Action Recognition with Salient Fusion, Construction Sites as a Use-Casecited by 0
  20. 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognitioncited by 0
  21. 2025CoCoDiff: Diversifying Skeleton Action Features via Coarse-Fine Text-Co-Guided Latent Diffusioncited by 0
  22. 2025Generative Sign-description Prompts with Multi-positive Contrastive Learning for Sign Language Recognitioncited by 0
  23. 2025TSkel-Mamba: Temporal Dynamic Modeling via State Space Model for Human Skeleton-based Action Recognitioncited by 0
  24. 2026E2E-GNet: An End-to-End Skeleton-based Geometric Deep Neural Network for Human Motion Recognitioncited by 0
  25. 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabulariescited by 0
  26. 2026High-Speed Vision Improves Zero-Shot Semantic Understanding of Human Actionscited by 0
  27. 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognitioncited by 0
  28. 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognitioncited by 0
  29. 2026PhysioAI: Clinical Knowledge-Guided Semantic Supervision for Skeleton-Based Physiotherapy Action Recognitioncited by 0
  30. 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shiftcited by 0
  31. 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognitioncited by 0