Efficient and Accurate Skeleton-Based Two-Person Interaction Recognition Using Inter- and Intra-body Graphs
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Abstract (arXiv)
Skeleton-based two-person interaction recognition has been gaining increasing attention as advancements are made in pose estimation and graph convolutional networks. Although the accuracy has been gradually improving, the increasing computational complexity makes it more impractical for a real-world environment. There is still room for accuracy improvement as the conventional methods do not fully represent the relationship between inter-body joints. In this paper, we propose a lightweight model for accurately recognizing two-person interactions. In addition to the architecture, which incorporates middle fusion, we introduce a factorized convolution technique to reduce the weight parameters of the model. We also introduce a network stream that accounts for relative distance changes between inter-body joints to improve accuracy. Experiments using two large-scale datasets, NTU RGB+D 60 and 120, show that our method simultaneously achieved the highest accuracy and relatively low computational complexity compared with the conventional methods.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 20 of its 31 references that are in the map. First posted on arXiv 26 Jul 2022.
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20 of 31 references.
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8 more
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Citing papers per year: 2023: 1; 2024: 1.
2 papers.