mlsanityData to 7 Oct 2026

Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition

arXiv 2512.21064 ↗First posted 24 Dec 2025cs.CVcited by 1

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Abstract (arXiv)

Multimodal human action understanding is a significant problem in computer vision, with the central challenge being the effective utilization of the complementarity among diverse modalities while maintaining model efficiency. However, most existing methods rely on simple late fusion to enhance performance, which results in substantial computational overhead. Although early fusion with a shared backbone for all modalities is efficient, it struggles to achieve excellent performance. To address the dilemma of balancing efficiency and effectiveness, we introduce a self-supervised multimodal skeleton-based action representation learning framework, named Decomposition and Composition. The Decomposition strategy meticulously decomposes the fused multimodal features into distinct unimodal features, subsequently aligning them with their respective ground truth unimodal counterparts. On the other hand, the Composition strategy integrates multiple unimodal features, leveraging them as self-supervised guidance to enhance the learning of multimodal representations. Extensive experiments on the NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD II datasets demonstrate that the proposed method strikes an excellent balance between computational cost and model performance.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 39 of its 54 references that are in the map. First posted on arXiv 24 Dec 2025.

Builds on

39 of 54 references.

References · 39

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27 more
  1. 2020Skeleton-based Action Recognition via Spatial and Temporal Transformer Networkscited by 98
  2. 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
  3. 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 90
  4. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
  5. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
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  13. 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
  14. 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
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  22. 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
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  26. 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 15
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