Delving Deep into One-Shot Skeleton-based Action Recognition with Diverse Occlusions
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Abstract (arXiv)
Occlusions are universal disruptions constantly present in the real world. Especially for sparse representations, such as human skeletons, a few occluded points might destroy the geometrical and temporal continuity critically affecting the results. Yet, the research of data-scarce recognition from skeleton sequences, such as one-shot action recognition, does not explicitly consider occlusions despite their everyday pervasiveness. In this work, we explicitly tackle body occlusions for Skeleton-based One-shot Action Recognition (SOAR). We mainly consider two occlusion variants: 1) random occlusions and 2) more realistic occlusions caused by diverse everyday objects, which we generate by projecting the existing IKEA 3D furniture models into the camera coordinate system of the 3D skeletons with different geometric parameters. We leverage the proposed pipeline to blend out portions of skeleton sequences of the three popular action recognition datasets and formalize the first benchmark for SOAR from partially occluded body poses. Another key property of our benchmark are the more realistic occlusions generated by everyday objects, as even in standard recognition from 3D skeletons, only randomly missing joints were considered. We re-evaluate existing state-of-the-art frameworks for SOAR in the light of this new task and further introduce Trans4SOAR - a new transformer-based model which leverages three data streams and mixed attention fusion mechanism to alleviate the adverse effects caused by occlusions. While our experiments demonstrate a clear decline in accuracy with missing skeleton portions, this effect is smaller with Trans4SOAR, which outperforms other architectures on all datasets. Although we specifically focus on occlusions, Trans4SOAR additionally yields state-of-the-art in the standard SOAR without occlusion, surpassing the best published approach by 2.85% on NTU-120.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 45 of its 67 references that are in the map. First posted on arXiv 23 Feb 2022.
Builds on
45 of 67 references.
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Citing papers per year: 2022: 1; 2023: 3; 2024: 5; 2025: 3; 2026: 1.
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- 2022Cross-Modal Learning with 3D Deformable Attention for Action Recognitioncited by 20
- 2024EmMixformer: Mix transformer for eye movement recognitioncited by 9
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2024Multi-view Pose Fusion for Occlusion-Aware 3D Human Pose Estimationcited by 5
- 2023Towards Activated Muscle Group Estimation in the Wildcited by 4
- 2024Driver Activity Classification Using Generalizable Representations from Vision-Language Modelscited by 3
- 2024Exploring Stronger Transformer Representation Learning for Occluded Person Re-Identificationcited by 3
- 2024Muscles in Time: Learning to Understand Human Motion by Simulating Muscle Activationscited by 3
- 2025SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregationcited by 3
- 2025RoHOI: Robustness Benchmark for Human-Object Interaction Detectioncited by 3
- 2023Position and Orientation-Aware One-Shot Learning for Medical Action Recognition from Signal Datacited by 1
- 2023Exploring Self-supervised Skeleton-based Action Recognition in Occluded Environmentscited by 0
- 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition2 Jun 2026
- 2025RoHOI: Robustness Benchmark for Human-Object Interaction Detection12 Jul 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregation16 Apr 2025
- 2024Muscles in Time: Learning to Understand Human Motion by Simulating Muscle Activations31 Oct 2024
- 2024Exploring Stronger Transformer Representation Learning for Occluded Person Re-Identification21 Oct 2024
- 2024Multi-view Pose Fusion for Occlusion-Aware 3D Human Pose Estimation28 Aug 2024
- 2024Driver Activity Classification Using Generalizable Representations from Vision-Language Models23 Apr 2024
- 2024EmMixformer: Mix transformer for eye movement recognition10 Jan 2024
- 2023Position and Orientation-Aware One-Shot Learning for Medical Action Recognition from Signal Data27 Sep 2023
- 2023Exploring Self-supervised Skeleton-based Action Recognition in Occluded Environments21 Sep 2023
- 2023Towards Activated Muscle Group Estimation in the Wild2 Mar 2023
1 more
- 2022Cross-Modal Learning with 3D Deformable Attention for Action Recognitioncited by 20
- 2024EmMixformer: Mix transformer for eye movement recognitioncited by 9
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2024Multi-view Pose Fusion for Occlusion-Aware 3D Human Pose Estimationcited by 5
- 2023Towards Activated Muscle Group Estimation in the Wildcited by 4
- 2024Exploring Stronger Transformer Representation Learning for Occluded Person Re-Identificationcited by 3
- 2024Muscles in Time: Learning to Understand Human Motion by Simulating Muscle Activationscited by 3
- 2025SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregationcited by 3
- 2025RoHOI: Robustness Benchmark for Human-Object Interaction Detectioncited by 3
- 2023Position and Orientation-Aware One-Shot Learning for Medical Action Recognition from Signal Datacited by 1
- 2023Exploring Self-supervised Skeleton-based Action Recognition in Occluded Environmentscited by 0
- 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognitioncited by 0
- 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition2 Jun 2026
- 2025RoHOI: Robustness Benchmark for Human-Object Interaction Detection12 Jul 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregation16 Apr 2025
- 2024Muscles in Time: Learning to Understand Human Motion by Simulating Muscle Activations31 Oct 2024
- 2024Exploring Stronger Transformer Representation Learning for Occluded Person Re-Identification21 Oct 2024
- 2024Multi-view Pose Fusion for Occlusion-Aware 3D Human Pose Estimation28 Aug 2024
- 2024EmMixformer: Mix transformer for eye movement recognition10 Jan 2024
- 2023Position and Orientation-Aware One-Shot Learning for Medical Action Recognition from Signal Data27 Sep 2023
- 2023Exploring Self-supervised Skeleton-based Action Recognition in Occluded Environments21 Sep 2023
- 2023Towards Activated Muscle Group Estimation in the Wild2 Mar 2023
- 2022Cross-Modal Learning with 3D Deformable Attention for Action Recognition12 Dec 2022