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View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition

arXiv 1804.07453 ↗First posted 20 Apr 2018cs.CVcited by 84

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Abstract (arXiv)

Skeleton-based human action recognition has recently attracted increasing attention thanks to the accessibility and the popularity of 3D skeleton data. One of the key challenges in skeleton-based action recognition lies in the large view variations when capturing data. In order to alleviate the effects of view variations, this paper introduces a novel view adaptation scheme, which automatically determines the virtual observation viewpoints in a learning based data driven manner. We design two view adaptive neural networks, i.e., VA-RNN based on RNN, and VA-CNN based on CNN. For each network, a novel view adaptation module learns and determines the most suitable observation viewpoints, and transforms the skeletons to those viewpoints for the end-to-end recognition with a main classification network. Ablation studies find that the proposed view adaptive models are capable of transforming the skeletons of various viewpoints to much more consistent virtual viewpoints which largely eliminates the viewpoint influence. In addition, we design a two-stream scheme (referred to as VA-fusion) that fuses the scores of the two networks to provide the fused prediction. Extensive experimental evaluations on five challenging benchmarks demonstrate that the effectiveness of the proposed view-adaptive networks and superior performance over state-of-the-art approaches. The source code is available at https://github.com/microsoft/View-Adaptive-Neural-Networks-for-Skeleton-based-Human-Action-Recognition.

Key facts. Cited by 84 papers in the map (data through 14 Oct 2026). First posted on arXiv 20 Apr 2018.

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Citing papers per year: 2021: 21; 2022: 16; 2023: 21; 2024: 14; 2025: 7; 2026: 5.

84 papers.

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  1. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
  2. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 90
  3. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  4. 2022PSTNet: Point Spatio-Temporal Convolution on Point Cloud Sequencescited by 68
  5. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  6. 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
  7. 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
  8. 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
  9. 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
  10. 2021Investigating Pose Representations and Motion Contexts Modeling for 3D Motion Predictioncited by 31
  11. 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
  12. 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
38 more
  1. 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
  2. 2021BASAR:Black-box Attack on Skeletal Action Recognitioncited by 26
  3. 2022No Pain, Big Gain: Classify Dynamic Point Cloud Sequences with Static Models by Fitting Feature-level Space-time Surfacescited by 25
  4. 2021Syntactically Guided Generative Embeddings for Zero-Shot Skeleton Action Recognitioncited by 24
  5. 2021Understanding the Robustness of Skeleton-based Action Recognition under Adversarial Attackcited by 24
  6. 2022Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognitioncited by 24
  7. 2021Expansion-Squeeze-Excitation Fusion Network for Elderly Activity Recognitioncited by 23
  8. 2022Temporal-Viewpoint Transportation Plan for Skeletal Few-shot Action Recognitioncited by 22
  9. 2021Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognitioncited by 19
  10. 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
  11. 2021One-shot action recognition in challenging therapy scenarioscited by 15
  12. 2022PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognitioncited by 14
  13. 2023ATTACH Dataset: Annotated Two-Handed Assembly Actions for Human Action Understandingcited by 14
  14. 2021Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognitioncited by 13
  15. 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
  16. 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videoscited by 13
  17. 2023One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matchingcited by 12
  18. 20223D Pose Based Feedback for Physical Exercisescited by 11
  19. 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
  20. 20213D Skeleton-based Few-shot Action Recognition with JEANIE is not so Na"ivecited by 10
  21. 2024Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignmentcited by 10
  22. 2023Multi-Semantic Fusion Model for Generalized Zero-Shot Skeleton-Based Action Recognitioncited by 9
  23. 2023A Decoupled Spatio-Temporal Framework for Skeleton-based Action Segmentationcited by 8
  24. 2024Skeleton-Based Human Action Recognition with Noisy Labelscited by 8
  25. 2022Two-person Graph Convolutional Network for Skeleton-based Human Interaction Recognitioncited by 7
  26. 2024An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognitioncited by 7
  27. 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognitioncited by 6
  28. 2023How Object Information Improves Skeleton-based Human Action Recognition in Assembly Taskscited by 6
  29. 2024Action Selection Learning for Multi-label Multi-view Action Recognitioncited by 6
  30. 2024MM-WLAuslan: Multi-View Multi-Modal Word-Level Australian Sign Language Recognition Datasetcited by 6
  31. 2021Domain and View-point Agnostic Hand Action Recognitioncited by 5
  32. 2023Contrastive Predictive Autoencoders for Dynamic Point Cloud Self-Supervised Learningcited by 5
  33. 2021Hierarchical growing grid networks for skeleton based action recognitioncited by 4
  34. 2021Single Person Pose Estimation: A Surveycited by 4
  35. 2022Shifting Perspective to See Difference: A Novel Multi-View Method for Skeleton based Action Recognitioncited by 4
  36. 2023Skeleton-based Human Action Recognition via Convolutional Neural Networks (CNN)cited by 4
  37. 2025MultiSensor-Home: A Wide-area Multi-modal Multi-view Dataset for Action Recognition and Transformer-based Sensor Fusioncited by 4
  38. 2025Zero-Shot Skeleton-Based Action Recognition With Prototype-Guided Feature Alignmentcited by 4

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