View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition
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Abstract (arXiv)
Skeleton-based human action recognition has recently attracted increasing attention thanks to the accessibility and the popularity of 3D skeleton data. One of the key challenges in skeleton-based action recognition lies in the large view variations when capturing data. In order to alleviate the effects of view variations, this paper introduces a novel view adaptation scheme, which automatically determines the virtual observation viewpoints in a learning based data driven manner. We design two view adaptive neural networks, i.e., VA-RNN based on RNN, and VA-CNN based on CNN. For each network, a novel view adaptation module learns and determines the most suitable observation viewpoints, and transforms the skeletons to those viewpoints for the end-to-end recognition with a main classification network. Ablation studies find that the proposed view adaptive models are capable of transforming the skeletons of various viewpoints to much more consistent virtual viewpoints which largely eliminates the viewpoint influence. In addition, we design a two-stream scheme (referred to as VA-fusion) that fuses the scores of the two networks to provide the fused prediction. Extensive experimental evaluations on five challenging benchmarks demonstrate that the effectiveness of the proposed view-adaptive networks and superior performance over state-of-the-art approaches. The source code is available at https://github.com/microsoft/View-Adaptive-Neural-Networks-for-Skeleton-based-Human-Action-Recognition.
Key facts. Cited by 84 papers in the map (data through 14 Oct 2026). First posted on arXiv 20 Apr 2018.
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Citing papers per year: 2021: 21; 2022: 16; 2023: 21; 2024: 14; 2025: 7; 2026: 5.
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- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
- 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 90
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
- 2022PSTNet: Point Spatio-Temporal Convolution on Point Cloud Sequencescited by 68
- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
- 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
- 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
- 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
- 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
- 2021Investigating Pose Representations and Motion Contexts Modeling for 3D Motion Predictioncited by 31
- 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
- 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
38 more
- 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
- 2021BASAR:Black-box Attack on Skeletal Action Recognitioncited by 26
- 2022No Pain, Big Gain: Classify Dynamic Point Cloud Sequences with Static Models by Fitting Feature-level Space-time Surfacescited by 25
- 2021Syntactically Guided Generative Embeddings for Zero-Shot Skeleton Action Recognitioncited by 24
- 2021Understanding the Robustness of Skeleton-based Action Recognition under Adversarial Attackcited by 24
- 2022Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognitioncited by 24
- 2021Expansion-Squeeze-Excitation Fusion Network for Elderly Activity Recognitioncited by 23
- 2022Temporal-Viewpoint Transportation Plan for Skeletal Few-shot Action Recognitioncited by 22
- 2021Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognitioncited by 19
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
- 2021One-shot action recognition in challenging therapy scenarioscited by 15
- 2022PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognitioncited by 14
- 2023ATTACH Dataset: Annotated Two-Handed Assembly Actions for Human Action Understandingcited by 14
- 2021Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognitioncited by 13
- 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
- 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videoscited by 13
- 2023One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matchingcited by 12
- 20223D Pose Based Feedback for Physical Exercisescited by 11
- 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
- 20213D Skeleton-based Few-shot Action Recognition with JEANIE is not so Na"ivecited by 10
- 2024Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignmentcited by 10
- 2023Multi-Semantic Fusion Model for Generalized Zero-Shot Skeleton-Based Action Recognitioncited by 9
- 2023A Decoupled Spatio-Temporal Framework for Skeleton-based Action Segmentationcited by 8
- 2024Skeleton-Based Human Action Recognition with Noisy Labelscited by 8
- 2022Two-person Graph Convolutional Network for Skeleton-based Human Interaction Recognitioncited by 7
- 2024An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognitioncited by 7
- 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognitioncited by 6
- 2023How Object Information Improves Skeleton-based Human Action Recognition in Assembly Taskscited by 6
- 2024Action Selection Learning for Multi-label Multi-view Action Recognitioncited by 6
- 2024MM-WLAuslan: Multi-View Multi-Modal Word-Level Australian Sign Language Recognition Datasetcited by 6
- 2021Domain and View-point Agnostic Hand Action Recognitioncited by 5
- 2023Contrastive Predictive Autoencoders for Dynamic Point Cloud Self-Supervised Learningcited by 5
- 2021Hierarchical growing grid networks for skeleton based action recognitioncited by 4
- 2021Single Person Pose Estimation: A Surveycited by 4
- 2022Shifting Perspective to See Difference: A Novel Multi-View Method for Skeleton based Action Recognitioncited by 4
- 2023Skeleton-based Human Action Recognition via Convolutional Neural Networks (CNN)cited by 4
- 2025MultiSensor-Home: A Wide-area Multi-modal Multi-view Dataset for Action Recognition and Transformer-based Sensor Fusioncited by 4
- 2025Zero-Shot Skeleton-Based Action Recognition With Prototype-Guided Feature Alignmentcited by 4
50 most cited of 84 All 84 (JSON)
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026A Point Cloud Transformer for Remote Monitoring and Automated Assessment of Physical Rehabilitation Exercises29 Jun 2026
- 2026Cross-Domain Human Action Recognition from Multiview Motion and Textual Descriptions21 May 2026
- 2026GATS: Gaussian Aware Temporal Scaling Transformer for Invariant 4D Spatio-Temporal Point Cloud Representation17 Mar 2026
- 2025TSkel-Mamba: Temporal Dynamic Modeling via State Space Model for Human Skeleton-based Action Recognition12 Dec 2025
- 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition20 Aug 2025
- 2025Learning Adaptive Node Selection with External Attention for Human Interaction Recognition5 Jul 2025
- 2025Zero-Shot Skeleton-Based Action Recognition With Prototype-Guided Feature Alignment1 Jul 2025
- 2025Including Semantic Information via Word Embeddings for Skeleton-based Action Recognition23 Jun 2025
- 2025CoCoDiff: Diversifying Skeleton Action Features via Coarse-Fine Text-Co-Guided Latent Diffusion30 Apr 2025
- 2025MultiSensor-Home: A Wide-area Multi-modal Multi-view Dataset for Action Recognition and Transformer-based Sensor Fusion3 Apr 2025
38 more
- 2024Extended multi-stream temporal-attention module for skeleton-based human action recognition (HAR)10 Nov 2024
- 2024MM-WLAuslan: Multi-View Multi-Modal Word-Level Australian Sign Language Recognition Dataset25 Oct 2024
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition9 Oct 2024
- 2024Action Selection Learning for Multi-label Multi-view Action Recognition4 Oct 2024
- 2024LangPose: Language-Aligned Motion for Robust 3D Human Pose Estimation31 Aug 2024
- 2024Skeleton-Based Action Recognition with Spatial-Structural Graph Convolution31 Jul 2024
- 2024Real-Time Hand Gesture Recognition: Integrating Skeleton-Based Data Fusion and Multi-Stream CNN21 Jun 2024
- 2024An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognition2 Jun 2024
- 2024Enhancing Action Recognition from Low-Quality Skeleton Data via Part-Level Knowledge Distillation28 Apr 2024
- 2024Frequency-Guided Multi-Level Human Action Anomaly Detection with Normalizing Flows26 Apr 2024
- 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videos11 Apr 2024
- 2024Skeleton-Based Human Action Recognition with Noisy Labels15 Mar 2024
- 2024Rehabilitation Exercise Quality Assessment through Supervised Contrastive Learning with Hard and Soft Negatives5 Mar 2024
- 2024Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignment7 Feb 2024
- 2023A Decoupled Spatio-Temporal Framework for Skeleton-based Action Segmentation10 Dec 2023
- 2023I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillation24 Oct 2023
- 20233DYoga90: A Hierarchical Video Dataset for Yoga Pose Understanding16 Oct 2023
- 2023Exploring Self-supervised Skeleton-based Action Recognition in Occluded Environments21 Sep 2023
- 2023Multi-Semantic Fusion Model for Generalized Zero-Shot Skeleton-Based Action Recognition18 Sep 2023
- 2023SiT-MLP: A Simple MLP with Point-wise Topology Feature Learning for Skeleton-based Action Recognition30 Aug 2023
- 2023Local Spherical Harmonics Improve Skeleton-Based Hand Action Recognition21 Aug 2023
- 2023ViLP: Knowledge Exploration using Vision, Language, and Pose Embeddings for Video Action Recognition7 Aug 2023
- 2023Fusing Hand and Body Skeletons for Human Action Recognition in Assembly18 Jul 2023
- 2023Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognition15 Jul 2023
- 2023One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matching14 Jul 2023
- 2023EMERSK -- Explainable Multimodal Emotion Recognition with Situational Knowledge14 Jun 2023
- 2023How Object Information Improves Skeleton-based Human Action Recognition in Assembly Tasks9 Jun 2023
- 2023Contrastive Predictive Autoencoders for Dynamic Point Cloud Self-Supervised Learning22 May 2023
- 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognition21 May 2023
- 2023Cross-view Action Recognition via Contrastive View-invariant Representation2 May 2023
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorization18 Apr 2023
- 2023ATTACH Dataset: Annotated Two-Handed Assembly Actions for Human Action Understanding17 Apr 2023
- 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognition3 Apr 2023
- 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognition5 Feb 2023
- 2023Skeleton-based Human Action Recognition via Convolutional Neural Networks (CNN)31 Jan 2023
- 2022A Survey on Human Action Recognition20 Dec 2022
- 2022Hypergraph Transformer for Skeleton-based Action Recognition17 Nov 2022
- 2022Temporal-Viewpoint Transportation Plan for Skeletal Few-shot Action Recognition30 Oct 2022
50 newest of 84 All 84 (JSON)
- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
- 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 90
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
- 2022PSTNet: Point Spatio-Temporal Convolution on Point Cloud Sequencescited by 68
- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
- 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
- 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
- 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
- 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
- 2021Investigating Pose Representations and Motion Contexts Modeling for 3D Motion Predictioncited by 31
- 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
- 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
12 most cited of 79 All 79 (JSON)
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026A Point Cloud Transformer for Remote Monitoring and Automated Assessment of Physical Rehabilitation Exercises29 Jun 2026
- 2026Cross-Domain Human Action Recognition from Multiview Motion and Textual Descriptions21 May 2026
- 2026GATS: Gaussian Aware Temporal Scaling Transformer for Invariant 4D Spatio-Temporal Point Cloud Representation17 Mar 2026
- 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition20 Aug 2025
- 2025Learning Adaptive Node Selection with External Attention for Human Interaction Recognition5 Jul 2025
- 2025Zero-Shot Skeleton-Based Action Recognition With Prototype-Guided Feature Alignment1 Jul 2025
- 2025Including Semantic Information via Word Embeddings for Skeleton-based Action Recognition23 Jun 2025
- 2025MultiSensor-Home: A Wide-area Multi-modal Multi-view Dataset for Action Recognition and Transformer-based Sensor Fusion3 Apr 2025
- 2024Extended multi-stream temporal-attention module for skeleton-based human action recognition (HAR)10 Nov 2024
- 2024MM-WLAuslan: Multi-View Multi-Modal Word-Level Australian Sign Language Recognition Dataset25 Oct 2024
12 newest of 79 All 79 (JSON)