Skeleton-Based Action Recognition with Spatial-Structural Graph Convolution
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Abstract (arXiv)
Human Activity Recognition (HAR) is a field of study that focuses on identifying and classifying human activities. Skeleton-based Human Activity Recognition has received much attention in recent years, where Graph Convolutional Network (GCN) based method is widely used and has achieved remarkable results. However, the representation of skeleton data and the issue of over-smoothing in GCN still need to be studied. 1). Compared to central nodes, edge nodes can only aggregate limited neighbor information, and different edge nodes of the human body are always structurally related. However, the information from edge nodes is crucial for fine-grained activity recognition. 2). The Graph Convolutional Network suffers from a significant over-smoothing issue, causing nodes to become increasingly similar as the number of network layers increases. Based on these two ideas, we propose a two-stream graph convolution method called Spatial-Structural GCN (SpSt-GCN). Spatial GCN performs information aggregation based on the topological structure of the human body, and structural GCN performs differentiation based on the similarity of edge node sequences. The spatial connection is fixed, and the human skeleton naturally maintains this topology regardless of the actions performed by humans. However, the structural connection is dynamic and depends on the type of movement the human body is performing. Based on this idea, we also propose an entirely data-driven structural connection, which greatly increases flexibility. We evaluate our method on two large-scale datasets, i.e., NTU RGB+D and NTU RGB+D 120. The proposed method achieves good results while being efficient.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 23 of its 33 references that are in the map. First posted on arXiv 31 Jul 2024.
Builds on
23 of 33 references.
References · 23
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
- 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
- 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
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- 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
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- 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
- 2016An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Datacited by 126
- 2018Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregationcited by 106
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- 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
- 2018View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognitioncited by 84
- 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
- 2020Spatial Temporal Transformer Network for Skeleton-based Action Recognitioncited by 76
- 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
- 2019Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searchingcited by 70
- 2018Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learningcited by 47
- 2019SkeleMotion: A New Representation of Skeleton Joint Sequences Based on Motion Information for 3D Action Recognitioncited by 42
- 2019Skeleton-Based Online Action Prediction Using Scale Selection Networkcited by 20
- 2023Isolated Sign Language Recognition based on Tree Structure Skeleton Imagescited by 15
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