mlsanityData to 7 Oct 2026

IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognition

arXiv 2110.13385 ↗First posted 26 Oct 2021cs.CVcited by 17

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Abstract (arXiv)

Recently, Transformer-based networks have shown great promise on skeleton-based action recognition tasks. The ability to capture global and local dependencies is the key to success while it also brings quadratic computation and memory cost. Another problem is that previous studies mainly focus on the relationships among individual joints, which often suffers from the noisy skeleton joints introduced by the noisy inputs of sensors or inaccurate estimations. To address the above issues, we propose a novel Transformer-based network (IIP-Transformer). Instead of exploiting interactions among individual joints, our IIP-Transformer incorporates body joints and parts interactions simultaneously and thus can capture both joint-level (intra-part) and part-level (inter-part) dependencies efficiently and effectively. From the data aspect, we introduce a part-level skeleton data encoding that significantly reduces the computational complexity and is more robust to joint-level skeleton noise. Besides, a new part-level data augmentation is proposed to improve the performance of the model. On two large-scale datasets, NTU-RGB+D 60 and NTU RGB+D 120, the proposed IIP-Transformer achieves the-state-of-art performance with more than 8x less computational complexity than DSTA-Net, which is the SOTA Transformer-based method.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 28 of its 46 references that are in the map. First posted on arXiv 26 Oct 2021.

Builds on

28 of 46 references.

References · 28

  1. 2017Attention Is All You Needcited by 59,932
  2. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  3. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
  4. 2020End-to-End Object Detection with Transformerscited by 7,384
  5. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
  6. 2018SlowFast Networks for Video Recognitioncited by 1,862
  7. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  8. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
  9. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  10. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  11. 2019Attention Augmented Convolutional Networkscited by 363
  12. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
16 more
  1. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  2. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 142
  3. 2014Cross-view Action Modeling, Learning and Recognitioncited by 134
  4. 2018Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregationcited by 106
  5. 2020Skeleton-based Action Recognition via Spatial and Temporal Transformer Networkscited by 98
  6. 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
  7. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  8. 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
  9. 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 59
  10. 2015P-CNN: Pose-based CNN Features for Action Recognitioncited by 58
  11. 2017Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networkscited by 48
  12. 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
  13. 2018Part-based Graph Convolutional Network for Action Recognitioncited by 19
  14. 2017Investigation of Different Skeleton Features for CNN-based 3D Action Recognitioncited by 12
  15. 2015RNN Fisher Vectors for Action Recognition and Image Annotationcited by 11
  16. 2019Action Recognition via Pose-Based Graph Convolutional Networks with Intermediate Dense Supervisioncited by 7

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 3; 2023: 5; 2024: 6; 2025: 2; 2026: 1.

17 papers.

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  1. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
  2. 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
  3. 2022Spatio-Temporal Tuples Transformer for Skeleton-Based Action Recognitioncited by 17
  4. 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 16
  5. 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videoscited by 13
  6. 2022Multimodal Transformer for Nursing Activity Recognitioncited by 12
  7. 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
  8. 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
  9. 2023STEP CATFormer: Spatial-Temporal Effective Body-Part Cross Attention Transformer for Skeleton-based Action Recognitioncited by 10
  10. 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Surveycited by 6
  11. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  12. 2024Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognitioncited by 4
5 more
  1. 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
  2. 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
  3. 2024GMFL-Net: A Global Multi-geometric Feature Learning Network for Repetitive Action Countingcited by 0
  4. 2025CoCoDiff: Diversifying Skeleton Action Features via Coarse-Fine Text-Co-Guided Latent Diffusioncited by 0
  5. 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shiftcited by 0