mlsanityData to 7 Oct 2026

Graph Edge Convolutional Neural Networks for Skeleton Based Action Recognition

arXiv 1805.06184 ↗First posted 16 May 2018cs.CVcited by 28

Not on the map. Why?

Abstract (arXiv)

This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods. However, instead of joints, we humans naturally identify how the human body moves according to shapes, lengths and places of bones, which are more obvious and stable for observation. Hence given graphs generated from skeleton data, we propose to develop convolutions over graph edges that correspond to bones in human skeleton. We describe an edge by integrating its spatial neighboring edges to explore the cooperation between different bones, as well as its temporal neighboring edges to address the consistency of movements in an action. A graph edge convolutional neural network is then designed for skeleton based action recognition. Considering the complementarity between graph node convolution and graph edge convolution, we additionally construct two hybrid neural networks to combine graph node convolutional neural network and graph edge convolutional neural network using shared intermediate layers. Experimental results on Kinetics and NTU-RGB+D datasets demonstrate that our graph edge convolution is effective to capture characteristic of actions and our graph edge convolutional neural network significantly outperforms existing state-of-art skeleton based action recognition methods. Additionally, more performance improvements can be achieved by the hybrid networks.

Key facts. Cited by 28 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 May 2018.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 7; 2022: 4; 2023: 7; 2024: 6; 2025: 3; 2026: 1.

28 papers.

Sort:

By area:

  1. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  2. 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
  3. 2021SportsCap: Monocular 3D Human Motion Capture and Fine-grained Understanding in Challenging Sports Videoscited by 40
  4. 2021Multiscale Spatio-Temporal Graph Neural Networks for 3D Skeleton-Based Motion Predictioncited by 36
  5. 2022Skeleton-Parted Graph Scattering Networks for 3D Human Motion Predictioncited by 29
  6. 2021Hierarchical Prototype Networks for Continual Graph Representation Learningcited by 28
  7. 2022Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognitioncited by 24
  8. 2024On the Utility of 3D Hand Poses for Action Recognitioncited by 17
  9. 2021NF-GNN: Network Flow Graph Neural Networks for Malware Detection and Classificationcited by 15
  10. 2024Topology-aware Embedding Memory for Continual Learning on Expanding Networkscited by 14
  11. 2021TrouSPI-Net: Spatio-temporal attention on parallel atrous convolutions and U-GRUs for skeletal pedestrian crossing predictioncited by 13
  12. 2024Gegenbauer Graph Neural Networks for Time-varying Signal Reconstructioncited by 12
16 more
  1. 2023LVDiffusor: Distilling Functional Rearrangement Priors from Large Models into Diffusorcited by 7
  2. 2023A Decoupled Spatio-Temporal Framework for Skeleton-based Action Segmentationcited by 7
  3. 2022GLAN: A Graph-based Linear Assignment Networkcited by 6
  4. 2023Double-chain Constraints for 3D Human Pose Estimation in Images and Videoscited by 4
  5. 2023Multimodal Contrastive Learning with Hard Negative Sampling for Human Activity Recognitioncited by 4
  6. 2023Weakly-Supervised Temporal Action Localization with Bidirectional Semantic Consistency Constraintcited by 2
  7. 2023Learning Resource Allocation Policy: Vertex-GNN or Edge-GNN?cited by 2
  8. 2024Graph Neural Networks for Edge Signals: Orientation Equivariance and Invariancecited by 2
  9. 2021Seeing All From a Few: Nodes Selection Using Graph Pooling for Graph Clusteringcited by 1
  10. 2024Learning System Dynamics without Forgettingcited by 1
  11. 2025Structural Connectome Harmonization Using Deep Learning: The Strength of Graph Neural Networkscited by 1
  12. 2022Koopman pose predictions for temporally consistent human walking estimationscited by 0
  13. 2024A multimodal gesture recognition dataset for desktop human-computer interactioncited by 0
  14. 2025G3CN: Gaussian Topology Refinement Gated Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 0
  15. 2025Message Passing on the Edge: Towards Scalable and Expressive GNNscited by 0
  16. 2026A non-invasive video-based method for individual identification of wildlife using gait dynamicscited by 0