Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connections
Not on the map. Why?
Abstract (arXiv)
The shared topology of human skeletons motivated the recent investigation of graph convolutional network (GCN) solutions for action recognition. However, most of the existing GCNs rely on the binary connection of two neighboring vertices (joints) formed by an edge (bone), overlooking the potential of constructing multi-vertex convolution structures. Although some studies have attempted to utilize hyper-graphs to represent the topology, they rely on a fixed construction strategy, which limits their adaptivity in uncovering the intricate latent relationships within the action. In this paper, we address this oversight and explore the merits of an adaptive hyper-graph convolutional network (Hyper-GCN) to achieve the aggregation of rich semantic information conveyed by skeleton vertices. In particular, our Hyper-GCN adaptively optimises the hyper-graphs during training, revealing the action-driven multi-vertex relations. Besides, virtual connections are often designed to support efficient feature aggregation, implicitly extending the spectrum of dependencies within the skeleton. By injecting virtual connections into hyper-graphs, the semantic clues of diverse action categories can be highlighted. The results of experiments conducted on the NTU-60, NTU-120, and NW-UCLA datasets demonstrate the merits of our Hyper-GCN, compared to the state-of-the-art methods. The code is available at https://github.com/6UOOON9/Hyper-GCN.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 32 of its 77 references that are in the map. First posted on arXiv 22 Nov 2024.
Builds on
32 of 77 references.
References · 32
- 2017Attention Is All You Needcited by 60,361
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
- 2017Squeeze-and-Excitation Networkscited by 4,789
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
- 2014Two-Stream Convolutional Networks for Action Recognition in Videoscited by 1,068
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
- 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
- 2019Hypergraph Convolution and Hypergraph Attentioncited by 228
- 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
- 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
20 more
- 2014Cross-view Action Modeling, Learning and Recognitioncited by 134
- 2019Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networkscited by 103
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
- 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
- 2020Spatial Temporal Transformer Network for Skeleton-based Action Recognitioncited by 77
- 2016Co-occurrence Feature Learning for Skeleton based Action Recognition using Regularized Deep LSTM Networkscited by 63
- 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
- 2015P-CNN: Pose-based CNN Features for Action Recognitioncited by 58
- 2017Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gatescited by 54
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
- 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
- 2015Differential Recurrent Neural Networks for Action Recognitioncited by 39
- 2023Generative-based Fusion Mechanism for Multi-Modal Trackingcited by 33
- 2022IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognitioncited by 31
- 2021IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognitioncited by 17
- 2022Spatio-Temporal Tuples Transformer for Skeleton-Based Action Recognitioncited by 17
- 2022Skeletal Video Anomaly Detection using Deep Learning: Survey, Challenges and Future Directionscited by 14
- 2022Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognitioncited by 13
- 2019An Accelerated Correlation Filter Trackercited by 12
- 2023Dynamic Spatial-temporal Hypergraph Convolutional Network for Skeleton-based Action Recognitioncited by 4
Built on by
Citing papers per year: 2025: 2; 2026: 9.
11 papers.
- 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognitioncited by 1
- 2026Neurosymbolic Framework for Concept-Driven Logical Reasoning in Skeleton-Based Human Action Recognitioncited by 1
- 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localizationcited by 0
- 2026Skarimva: Skeleton-based Action Recognition is a Multi-view Applicationcited by 0
- 2026E2E-GNet: An End-to-End Skeleton-based Geometric Deep Neural Network for Human Motion Recognitioncited by 0
- 2026Subspace Kernel Learning on Tensor Sequencescited by 0
- 2026SBF: An Effective Representation to Augment Skeleton for Video-based Human Action Recognitioncited by 0
- 2026An Elastic Shape Variational Autoencoder for Skeleton Pose Trajectoriescited by 0
- 2026A Neurosymbolic Framework for Interpretable Skeleton-Based Seizure Detection via Concept-Driven Logical Reasoningcited by 0
- 2026Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approachcited by 0
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shiftcited by 0
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approach1 Jul 2026
- 2026A Neurosymbolic Framework for Interpretable Skeleton-Based Seizure Detection via Concept-Driven Logical Reasoning19 Jun 2026
- 2026An Elastic Shape Variational Autoencoder for Skeleton Pose Trajectories10 May 2026
- 2026Neurosymbolic Framework for Concept-Driven Logical Reasoning in Skeleton-Based Human Action Recognition8 May 2026
- 2026SBF: An Effective Representation to Augment Skeleton for Video-based Human Action Recognition4 Apr 2026
- 2026Subspace Kernel Learning on Tensor Sequences20 Mar 2026
- 2026E2E-GNet: An End-to-End Skeleton-based Geometric Deep Neural Network for Human Motion Recognition3 Mar 2026
- 2026Skarimva: Skeleton-based Action Recognition is a Multi-view Application26 Feb 2026
- 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localization18 Dec 2025
- 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition27 Nov 2025