mlsanityData to 14 Oct 2026

Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connections

arXiv 2411.14796 ↗First posted 22 Nov 2024cs.CV cs.LGcited by 11

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Abstract (arXiv)

The shared topology of human skeletons motivated the recent investigation of graph convolutional network (GCN) solutions for action recognition. However, most of the existing GCNs rely on the binary connection of two neighboring vertices (joints) formed by an edge (bone), overlooking the potential of constructing multi-vertex convolution structures. Although some studies have attempted to utilize hyper-graphs to represent the topology, they rely on a fixed construction strategy, which limits their adaptivity in uncovering the intricate latent relationships within the action. In this paper, we address this oversight and explore the merits of an adaptive hyper-graph convolutional network (Hyper-GCN) to achieve the aggregation of rich semantic information conveyed by skeleton vertices. In particular, our Hyper-GCN adaptively optimises the hyper-graphs during training, revealing the action-driven multi-vertex relations. Besides, virtual connections are often designed to support efficient feature aggregation, implicitly extending the spectrum of dependencies within the skeleton. By injecting virtual connections into hyper-graphs, the semantic clues of diverse action categories can be highlighted. The results of experiments conducted on the NTU-60, NTU-120, and NW-UCLA datasets demonstrate the merits of our Hyper-GCN, compared to the state-of-the-art methods. The code is available at https://github.com/6UOOON9/Hyper-GCN.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 32 of its 77 references that are in the map. First posted on arXiv 22 Nov 2024.

Builds on

32 of 77 references.

References · 32

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20 more
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  20. 2023Dynamic Spatial-temporal Hypergraph Convolutional Network for Skeleton-based Action Recognitioncited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 9.

11 papers.