mlsanityData to 14 Oct 2026

An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data

arXiv 1611.06067 ↗First posted 18 Nov 2016cs.CVcited by 126

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Abstract (arXiv)

Human action recognition is an important task in computer vision. Extracting discriminative spatial and temporal features to model the spatial and temporal evolutions of different actions plays a key role in accomplishing this task. In this work, we propose an end-to-end spatial and temporal attention model for human action recognition from skeleton data. We build our model on top of the Recurrent Neural Networks (RNNs) with Long Short-Term Memory (LSTM), which learns to selectively focus on discriminative joints of skeleton within each frame of the inputs and pays different levels of attention to the outputs of different frames. Furthermore, to ensure effective training of the network, we propose a regularized cross-entropy loss to drive the model learning process and develop a joint training strategy accordingly. Experimental results demonstrate the effectiveness of the proposed model,both on the small human action recognition data set of SBU and the currently largest NTU dataset.

Key facts. Cited by 126 papers in the map (data through 14 Oct 2026). First posted on arXiv 18 Nov 2016.

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Citing papers per year: 2021: 33; 2022: 36; 2023: 27; 2024: 20; 2025: 8; 2026: 2.

126 papers.

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  1. 2021Attention Mechanisms in Computer Vision: A Surveycited by 232
  2. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 193
  3. 2022BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesiscited by 178
  4. 2021MSR-GCN: Multi-Scale Residual Graph Convolution Networks for Human Motion Predictioncited by 100
  5. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  6. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  7. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
  8. 2021iMiGUE: An Identity-free Video Dataset for Micro-Gesture Understanding and Emotion Analysiscited by 63
  9. 2021SignBERT: Pre-Training of Hand-Model-Aware Representation for Sign Language Recognitioncited by 60
  10. 2023SignBERT+: Hand-model-aware Self-supervised Pre-training for Sign Language Understandingcited by 59
  11. 2021Attention, please! A survey of Neural Attention Models in Deep Learningcited by 51
  12. 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
38 more
  1. 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
  2. 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
  3. 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
  4. 2021VPN++: Rethinking Video-Pose embeddings for understanding Activities of Daily Livingcited by 35
  5. 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
  6. 2022Signature Methods in Machine Learningcited by 34
  7. 2023Towards Consistent Video Editing with Text-to-Image Diffusion Modelscited by 34
  8. 2022Diverse Human Motion Prediction via Gumbel-Softmax Sampling from an Auxiliary Spacecited by 32
  9. 2022IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognitioncited by 31
  10. 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
  11. 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
  12. 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
  13. 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
  14. 2021BASAR:Black-box Attack on Skeletal Action Recognitioncited by 26
  15. 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
  16. 2021Understanding the Robustness of Skeleton-based Action Recognition under Adversarial Attackcited by 24
  17. 2022Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognitioncited by 24
  18. 2021Generative Adversarial Graph Convolutional Networks for Human Action Synthesiscited by 23
  19. 2022FLAG3D: A 3D Fitness Activity Dataset with Language Instructioncited by 23
  20. 2021Learning Connectivity with Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 20
  21. 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
  22. 2023DVANet: Disentangling View and Action Features for Multi-View Action Recognitioncited by 19
  23. 2021SVIP: Sequence VerIfication for Procedures in Videoscited by 16
  24. 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
  25. 2022A survey on attention mechanisms for medical applications: are we moving towards better algorithms?cited by 15
  26. 2021Coarse Temporal Attention Network (CTA-Net) for Driver's Activity Recognitioncited by 14
  27. 2024FactorizePhys: Matrix Factorization for Multidimensional Attention in Remote Physiological Sensingcited by 14
  28. 2021CCSNet: a deep learning modeling suite for CO2 storagecited by 13
  29. 2021Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognitioncited by 13
  30. 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
  31. 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videoscited by 13
  32. 2022Multimodal Transformer for Nursing Activity Recognitioncited by 12
  33. 2022Video Unsupervised Domain Adaptation with Deep Learning: A Comprehensive Surveycited by 12
  34. 2023One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matchingcited by 12
  35. 2021Human Interaction Recognition Framework based on Interacting Body Part Attentioncited by 11
  36. 20223D Pose Based Feedback for Physical Exercisescited by 11
  37. 2021A Two-stream Neural Network for Pose-based Hand Gesture Recognitioncited by 10
  38. 2023Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradientcited by 10

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