An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition
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Abstract (arXiv)
Skeleton-based action recognition is an important task that requires the adequate understanding of movement characteristics of a human action from the given skeleton sequence. Recent studies have shown that exploring spatial and temporal features of the skeleton sequence is vital for this task. Nevertheless, how to effectively extract discriminative spatial and temporal features is still a challenging problem. In this paper, we propose a novel Attention Enhanced Graph Convolutional LSTM Network (AGC-LSTM) for human action recognition from skeleton data. The proposed AGC-LSTM can not only capture discriminative features in spatial configuration and temporal dynamics but also explore the co-occurrence relationship between spatial and temporal domains. We also present a temporal hierarchical architecture to increases temporal receptive fields of the top AGC-LSTM layer, which boosts the ability to learn the high-level semantic representation and significantly reduces the computation cost. Furthermore, to select discriminative spatial information, the attention mechanism is employed to enhance information of key joints in each AGC-LSTM layer. Experimental results on two datasets are provided: NTU RGB+D dataset and Northwestern-UCLA dataset. The comparison results demonstrate the effectiveness of our approach and show that our approach outperforms the state-of-the-art methods on both datasets.
Key facts. Cited by 151 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 Feb 2019.
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Citing papers per year: 2021: 50; 2022: 36; 2023: 24; 2024: 23; 2025: 16; 2026: 2.
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- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
- 2021Interpreting and Unifying Graph Neural Networks with An Optimization Frameworkcited by 131
- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
- 2021Skeleton Aware Multi-modal Sign Language Recognitioncited by 101
- 2021MSR-GCN: Multi-Scale Residual Graph Convolution Networks for Human Motion Predictioncited by 100
- 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
- 2021PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimationcited by 88
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
- 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
- 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
- 2022PSTNet: Point Spatio-Temporal Convolution on Point Cloud Sequencescited by 68
- 2021Graph-Based Deep Learning for Medical Diagnosis and Analysis: Past, Present and Futurecited by 67
38 more
- 2021iMiGUE: An Identity-free Video Dataset for Micro-Gesture Understanding and Emotion Analysiscited by 63
- 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
- 2022A Survey on Graph Neural Networks and Graph Transformers in Computer Vision: A Task-Oriented Perspectivecited by 56
- 2021Attention, please! A survey of Neural Attention Models in Deep Learningcited by 50
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
- 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 41
- 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
- 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
- 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
- 2021Learning Dynamics via Graph Neural Networks for Human Pose Estimation and Trackingcited by 37
- 2021RAIN: Reinforced Hybrid Attention Inference Network for Motion Forecastingcited by 36
- 2021Multiscale Spatio-Temporal Graph Neural Networks for 3D Skeleton-Based Motion Predictioncited by 36
- 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
- 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
- 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
- 2021GeomNet: A Neural Network Based on Riemannian Geometries of SPD Matrix Space and Cholesky Space for 3D Skeleton-Based Interaction Recognitioncited by 27
- 2022Graph Neural Networks in IoT: A Surveycited by 27
- 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 27
- 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
- 2022No Pain, Big Gain: Classify Dynamic Point Cloud Sequences with Static Models by Fitting Feature-level Space-time Surfacescited by 25
- 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisioncited by 25
- 2022Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognitioncited by 24
- 2022Causal Reasoning Meets Visual Representation Learning: A Prospective Studycited by 24
- 2021A Survey on Human-aware Robot Navigationcited by 23
- 2021Fusing Higher-order Features in Graph Neural Networks for Skeleton-based Action Recognitioncited by 22
- 2021AdaSGN: Adapting Joint Number and Model Size for Efficient Skeleton-Based Action Recognitioncited by 21
- 2021Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognitioncited by 19
- 2022Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognitioncited by 18
- 2021IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognitioncited by 17
- 2022Spatio-Temporal Tuples Transformer for Skeleton-Based Action Recognitioncited by 17
- 2023Graph Contrastive Learning for Skeleton-based Action Recognitioncited by 17
- 2021Sign Language Recognition via Skeleton-Aware Multi-Model Ensemblecited by 16
- 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 16
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
- 2021Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognitioncited by 13
- 2021Decoupling and Recoupling Spatiotemporal Representation for RGB-D-based Motion Recognitioncited by 13
50 most cited of 151 All 151 (JSON)
- 2026LLM Enhanced Action Recognition via Hierarchical Global-Local Skeleton-Language Model28 Mar 2026
- 2026GATS: Gaussian Aware Temporal Scaling Transformer for Invariant 4D Spatio-Temporal Point Cloud Representation17 Mar 2026
- 2025Signal-SGN++: Topology-Enhanced Time-Frequency Spiking Graph Network for Skeleton-Based Action Recognition22 Dec 2025
- 2025TSkel-Mamba: Temporal Dynamic Modeling via State Space Model for Human Skeleton-based Action Recognition12 Dec 2025
- 2025Eq.Bot: Enhance Robotic Manipulation Learning via Group Equivariant Canonicalization19 Nov 2025
- 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition20 Aug 2025
- 2025MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representation18 Aug 2025
- 2025Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognition29 Jul 2025
- 2025Efficient Calisthenics Skills Classification through Foreground Instance Selection and Depth Estimation16 Jul 2025
- 2025Spatial-Temporal Graph Mamba for Music-Guided Dance Video Synthesis9 Jul 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025Graph-Based Adversarial Domain Generalization with Anatomical Correlation Knowledge for Cross-User Human Activity Recognition8 May 2025
38 more
- 2025Domain-Adversarial Anatomical Graph Networks for Cross-User Human Activity Recognition8 May 2025
- 2025Content-Distortion High-Order Interaction for Blind Image Quality Assessment7 Apr 2025
- 2025Action Recognition in Real-World Ambient Assisted Living Environment29 Mar 2025
- 2025Online hand gesture recognition using Continual Graph Transformers20 Feb 2025
- 2025DSTSA-GCN: Advancing Skeleton-Based Gesture Recognition with Semantic-Aware Spatio-Temporal Topology Modeling21 Jan 2025
- 2025Evolving Skeletons: Motion Dynamics in Action Recognition5 Jan 2025
- 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognition19 Dec 2024
- 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorders29 Nov 2024
- 2024No-Reference Point Cloud Quality Assessment via Graph Convolutional Network12 Nov 2024
- 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognition27 Oct 2024
- 2024ReL-SAR: Representation Learning for Skeleton Action Recognition with Convolutional Transformers and BYOL9 Sep 2024
- 2024GMFL-Net: A Global Multi-geometric Feature Learning Network for Repetitive Action Counting31 Aug 2024
- 2024Bengali Sign Language Recognition through Hand Pose Estimation using Multi-Branch Spatial-Temporal Attention Model26 Aug 2024
- 2024HabitAction: A Video Dataset for Human Habitual Behavior Recognition24 Aug 2024
- 2024A Methodological and Structural Review of Hand Gesture Recognition Across Diverse Data Modalities10 Aug 2024
- 2024Skeleton-Based Action Recognition with Spatial-Structural Graph Convolution31 Jul 2024
- 2024A Comprehensive Review of Few-shot Action Recognition20 Jul 2024
- 2024Transferable-guided Attention Is All You Need for Video Domain Adaptation1 Jul 2024
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understanding21 May 2024
- 2024Deep video representation learning: a survey10 May 2024
- 2024An Improved Graph Pooling Network for Skeleton-Based Action Recognition25 Apr 2024
- 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videos11 Apr 2024
- 2024GCN-DevLSTM: Path Development for Skeleton-Based Action Recognition22 Mar 2024
- 2024Dynamic Spatial-Temporal Aggregation for Skeleton-Aware Sign Language Recognition19 Mar 2024
- 2024Skeleton-Based Human Action Recognition with Noisy Labels15 Mar 2024
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition14 Mar 2024
- 2024Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignment7 Feb 2024
- 2024AutoGCN -- Towards Generic Human Activity Recognition with Neural Architecture Search2 Feb 2024
- 2024Full-Body Motion Reconstruction with Sparse Sensing from Graph Perspective22 Jan 2024
- 2023A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognition23 Dec 2023
- 2023I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillation24 Oct 2023
- 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey19 Oct 2023
- 2023Exploring Self-supervised Skeleton-based Action Recognition in Occluded Environments21 Sep 2023
- 2023SiT-MLP: A Simple MLP with Point-wise Topology Feature Learning for Skeleton-based Action Recognition30 Aug 2023
- 2023Balanced Representation Learning for Long-tailed Skeleton-based Action Recognition27 Aug 2023
- 2023Masked Motion Predictors are Strong 3D Action Representation Learners14 Aug 2023
- 2023Complementary Frequency-Varying Awareness Network for Open-Set Fine-Grained Image Recognition14 Jul 2023
- 2023FSAR: Federated Skeleton-based Action Recognition with Adaptive Topology Structure and Knowledge Distillation19 Jun 2023
50 newest of 151 All 151 (JSON)
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
- 2021Interpreting and Unifying Graph Neural Networks with An Optimization Frameworkcited by 131
- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
- 2021Skeleton Aware Multi-modal Sign Language Recognitioncited by 101
- 2021MSR-GCN: Multi-Scale Residual Graph Convolution Networks for Human Motion Predictioncited by 100
- 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
- 2021PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimationcited by 88
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
- 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
- 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
- 2022PSTNet: Point Spatio-Temporal Convolution on Point Cloud Sequencescited by 68
- 2021Graph-Based Deep Learning for Medical Diagnosis and Analysis: Past, Present and Futurecited by 67
12 most cited of 147 All 147 (JSON)
- 2026LLM Enhanced Action Recognition via Hierarchical Global-Local Skeleton-Language Model28 Mar 2026
- 2026GATS: Gaussian Aware Temporal Scaling Transformer for Invariant 4D Spatio-Temporal Point Cloud Representation17 Mar 2026
- 2025Signal-SGN++: Topology-Enhanced Time-Frequency Spiking Graph Network for Skeleton-Based Action Recognition22 Dec 2025
- 2025Eq.Bot: Enhance Robotic Manipulation Learning via Group Equivariant Canonicalization19 Nov 2025
- 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition20 Aug 2025
- 2025MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representation18 Aug 2025
- 2025Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognition29 Jul 2025
- 2025Efficient Calisthenics Skills Classification through Foreground Instance Selection and Depth Estimation16 Jul 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025Graph-Based Adversarial Domain Generalization with Anatomical Correlation Knowledge for Cross-User Human Activity Recognition8 May 2025
- 2025Domain-Adversarial Anatomical Graph Networks for Cross-User Human Activity Recognition8 May 2025
- 2025Content-Distortion High-Order Interaction for Blind Image Quality Assessment7 Apr 2025
12 newest of 147 All 147 (JSON)