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An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition

arXiv 1902.09130 ↗First posted 25 Feb 2019cs.CVcited by 151

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Abstract (arXiv)

Skeleton-based action recognition is an important task that requires the adequate understanding of movement characteristics of a human action from the given skeleton sequence. Recent studies have shown that exploring spatial and temporal features of the skeleton sequence is vital for this task. Nevertheless, how to effectively extract discriminative spatial and temporal features is still a challenging problem. In this paper, we propose a novel Attention Enhanced Graph Convolutional LSTM Network (AGC-LSTM) for human action recognition from skeleton data. The proposed AGC-LSTM can not only capture discriminative features in spatial configuration and temporal dynamics but also explore the co-occurrence relationship between spatial and temporal domains. We also present a temporal hierarchical architecture to increases temporal receptive fields of the top AGC-LSTM layer, which boosts the ability to learn the high-level semantic representation and significantly reduces the computation cost. Furthermore, to select discriminative spatial information, the attention mechanism is employed to enhance information of key joints in each AGC-LSTM layer. Experimental results on two datasets are provided: NTU RGB+D dataset and Northwestern-UCLA dataset. The comparison results demonstrate the effectiveness of our approach and show that our approach outperforms the state-of-the-art methods on both datasets.

Key facts. Cited by 151 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 Feb 2019.

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Citing papers per year: 2021: 50; 2022: 36; 2023: 24; 2024: 23; 2025: 16; 2026: 2.

151 papers.

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  1. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
  2. 2021Interpreting and Unifying Graph Neural Networks with An Optimization Frameworkcited by 131
  3. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
  4. 2021Skeleton Aware Multi-modal Sign Language Recognitioncited by 101
  5. 2021MSR-GCN: Multi-Scale Residual Graph Convolution Networks for Human Motion Predictioncited by 100
  6. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
  7. 2021PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimationcited by 88
  8. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  9. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  10. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
  11. 2022PSTNet: Point Spatio-Temporal Convolution on Point Cloud Sequencescited by 68
  12. 2021Graph-Based Deep Learning for Medical Diagnosis and Analysis: Past, Present and Futurecited by 67
38 more
  1. 2021iMiGUE: An Identity-free Video Dataset for Micro-Gesture Understanding and Emotion Analysiscited by 63
  2. 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
  3. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  4. 2022A Survey on Graph Neural Networks and Graph Transformers in Computer Vision: A Task-Oriented Perspectivecited by 56
  5. 2021Attention, please! A survey of Neural Attention Models in Deep Learningcited by 50
  6. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
  7. 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
  8. 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 41
  9. 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
  10. 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
  11. 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
  12. 2021Learning Dynamics via Graph Neural Networks for Human Pose Estimation and Trackingcited by 37
  13. 2021RAIN: Reinforced Hybrid Attention Inference Network for Motion Forecastingcited by 36
  14. 2021Multiscale Spatio-Temporal Graph Neural Networks for 3D Skeleton-Based Motion Predictioncited by 36
  15. 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
  16. 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
  17. 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
  18. 2021GeomNet: A Neural Network Based on Riemannian Geometries of SPD Matrix Space and Cholesky Space for 3D Skeleton-Based Interaction Recognitioncited by 27
  19. 2022Graph Neural Networks in IoT: A Surveycited by 27
  20. 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 27
  21. 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
  22. 2022No Pain, Big Gain: Classify Dynamic Point Cloud Sequences with Static Models by Fitting Feature-level Space-time Surfacescited by 25
  23. 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisioncited by 25
  24. 2022Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognitioncited by 24
  25. 2022Causal Reasoning Meets Visual Representation Learning: A Prospective Studycited by 24
  26. 2021A Survey on Human-aware Robot Navigationcited by 23
  27. 2021Fusing Higher-order Features in Graph Neural Networks for Skeleton-based Action Recognitioncited by 22
  28. 2021AdaSGN: Adapting Joint Number and Model Size for Efficient Skeleton-Based Action Recognitioncited by 21
  29. 2021Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognitioncited by 19
  30. 2022Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognitioncited by 18
  31. 2021IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognitioncited by 17
  32. 2022Spatio-Temporal Tuples Transformer for Skeleton-Based Action Recognitioncited by 17
  33. 2023Graph Contrastive Learning for Skeleton-based Action Recognitioncited by 17
  34. 2021Sign Language Recognition via Skeleton-Aware Multi-Model Ensemblecited by 16
  35. 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 16
  36. 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
  37. 2021Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognitioncited by 13
  38. 2021Decoupling and Recoupling Spatiotemporal Representation for RGB-D-based Motion Recognitioncited by 13

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