Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognition
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Abstract (arXiv)
Generative models, as a powerful technique for generation, also gradually become a critical tool for recognition tasks. However, in skeleton-based action recognition, the features obtained from existing pre-trained generative methods contain redundant information unrelated to recognition, which contradicts the nature of the skeleton's spatially sparse and temporally consistent properties, leading to undesirable performance. To address this challenge, we make efforts to bridge the gap in theory and methodology and propose a novel skeleton-based idempotent generative model (IGM) for unsupervised representation learning. More specifically, we first theoretically demonstrate the equivalence between generative models and maximum entropy coding, which demonstrates a potential route that makes the features of generative models more compact by introducing contrastive learning. To this end, we introduce the idempotency constraint to form a stronger consistency regularization in the feature space, to push the features only to maintain the critical information of motion semantics for the recognition task. Our extensive experiments on benchmark datasets, NTU RGB+D and PKUMMD, demonstrate the effectiveness of our proposed method. On the NTU 60 xsub dataset, we observe a performance improvement from 84.6% to 86.2%. Furthermore, in zero-shot adaptation scenarios, our model demonstrates significant efficacy by achieving promising results in cases that were previously unrecognizable. Our project is available at urlhttps://github.com/LanglandsLin/IGM.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 51 of its 69 references that are in the map. First posted on arXiv 27 Oct 2024.
Builds on
51 of 69 references.
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38 more
- 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
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Citing papers per year: 2025: 4; 2026: 3.
7 papers.
- 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
- 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognitioncited by 4
- 2026ASMa: Asymmetric Spatio-temporal Masking for Skeleton Action Representation Learningcited by 0
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabulariescited by 0
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026ASMa: Asymmetric Spatio-temporal Masking for Skeleton Action Representation Learning5 Feb 2026
- 2025Foundation Model for Skeleton-Based Human Action Understanding18 Aug 2025
- 2025Heterogeneous Skeleton-Based Action Representation Learning4 Jun 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognition29 May 2025