mlsanityData to 14 Oct 2026

Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognition

arXiv 2410.20349 ↗First posted 27 Oct 2024cs.CV cs.AIcited by 7

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Abstract (arXiv)

Generative models, as a powerful technique for generation, also gradually become a critical tool for recognition tasks. However, in skeleton-based action recognition, the features obtained from existing pre-trained generative methods contain redundant information unrelated to recognition, which contradicts the nature of the skeleton's spatially sparse and temporally consistent properties, leading to undesirable performance. To address this challenge, we make efforts to bridge the gap in theory and methodology and propose a novel skeleton-based idempotent generative model (IGM) for unsupervised representation learning. More specifically, we first theoretically demonstrate the equivalence between generative models and maximum entropy coding, which demonstrates a potential route that makes the features of generative models more compact by introducing contrastive learning. To this end, we introduce the idempotency constraint to form a stronger consistency regularization in the feature space, to push the features only to maintain the critical information of motion semantics for the recognition task. Our extensive experiments on benchmark datasets, NTU RGB+D and PKUMMD, demonstrate the effectiveness of our proposed method. On the NTU 60 xsub dataset, we observe a performance improvement from 84.6% to 86.2%. Furthermore, in zero-shot adaptation scenarios, our model demonstrates significant efficacy by achieving promising results in cases that were previously unrecognizable. Our project is available at urlhttps://github.com/LanglandsLin/IGM.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 51 of its 69 references that are in the map. First posted on arXiv 27 Oct 2024.

Builds on

51 of 69 references.

References · 51

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38 more
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Citing papers per year: 2025: 4; 2026: 3.

7 papers.