mlsanityData to 7 Oct 2026

Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognition

arXiv 2411.05692 ↗First posted 8 Nov 2024cs.CVcited by 4

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Abstract (arXiv)

Extracting multiscale contextual information and higher-order correlations among skeleton sequences using Graph Convolutional Networks (GCNs) alone is inadequate for effective action classification. Hypergraph convolution addresses the above issues but cannot harness the long-range dependencies. The transformer proves to be effective in capturing these dependencies and making complex contextual features accessible. We propose an Autoregressive Adaptive HyperGraph Transformer (AutoregAd-HGformer) model for in-phase (autoregressive and discrete) and out-phase (adaptive) hypergraph generation. The vector quantized in-phase hypergraph equipped with powerful autoregressive learned priors produces a more robust and informative representation suitable for hyperedge formation. The out-phase hypergraph generator provides a model-agnostic hyperedge learning technique to align the attributes with input skeleton embedding. The hybrid (supervised and unsupervised) learning in AutoregAd-HGformer explores the action-dependent feature along spatial, temporal, and channel dimensions. The extensive experimental results and ablation study indicate the superiority of our model over state-of-the-art hypergraph architectures on the NTU RGB+D, NTU RGB+D 120, and NW-UCLA datasets.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 34 of its 50 references that are in the map. First posted on arXiv 8 Nov 2024.

Builds on

34 of 50 references.

References · 34

  1. 2017Neural Discrete Representation Learningcited by 4,650
  2. 2013Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computationcited by 2,031
  3. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  4. 2017A Closer Look at Spatiotemporal Convolutions for Action Recognitioncited by 1,139
  5. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  6. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  7. 2022Activating More Pixels in Image Super-Resolution Transformercited by 433
  8. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
  9. 2017Temporal Action Detection with Structured Segment Networkscited by 265
  10. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 142
  11. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  12. 2014Cross-view Action Modeling, Learning and Recognitioncited by 134
22 more
  1. 2020A Spatio-temporal Transformer for 3D Human Motion Predictioncited by 133
  2. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 125
  3. 2017Interpretable 3D Human Action Analysis with Temporal Convolutional Networkscited by 88
  4. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  5. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  6. 2020Spatial Temporal Transformer Network for Skeleton-based Action Recognitioncited by 76
  7. 2016Co-occurrence Feature Learning for Skeleton based Action Recognition using Regularized Deep LSTM Networkscited by 63
  8. 2015Action Recognition with Trajectory-Pooled Deep-Convolutional Descriptorscited by 58
  9. 2017Skeleton-based Action Recognition with Convolutional Neural Networkscited by 54
  10. 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
  11. 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
  12. 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
  13. 2022IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognitioncited by 31
  14. 2019A Comparative Review of Recent Kinect-based Action Recognition Algorithmscited by 29
  15. 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
  16. 2022Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognitioncited by 18
  17. 2021IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognitioncited by 17
  18. 2019Self-Attention Network for Skeleton-based Human Action Recognitioncited by 15
  19. 2020Escaping the curse of dimensionality in Bayesian model based clusteringcited by 12
  20. 2023STEP CATFormer: Spatial-Temporal Effective Body-Part Cross Attention Transformer for Skeleton-based Action Recognitioncited by 10
  21. 2021Dynamic Hypergraph Convolutional Networks for Skeleton-Based Action Recognitioncited by 9
  22. 2023Dynamic Spatial-temporal Hypergraph Convolutional Network for Skeleton-based Action Recognitioncited by 4

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 3.

4 papers.