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Multi-Scale Spatial-Temporal Self-Attention Graph Convolutional Networks for Skeleton-based Action Recognition

arXiv 2404.02624 ↗First posted 3 Apr 2024cs.CVcited by 0

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Abstract (arXiv)

Skeleton-based gesture recognition methods have achieved high success using Graph Convolutional Network (GCN). In addition, context-dependent adaptive topology as a neighborhood vertex information and attention mechanism leverages a model to better represent actions. In this paper, we propose self-attention GCN hybrid model, Multi-Scale Spatial-Temporal self-attention (MSST)-GCN to effectively improve modeling ability to achieve state-of-the-art results on several datasets. We utilize spatial self-attention module with adaptive topology to understand intra-frame interactions within a frame among different body parts, and temporal self-attention module to examine correlations between frames of a node. These two are followed by multi-scale convolution network with dilations, which not only captures the long-range temporal dependencies of joints but also the long-range spatial dependencies (i.e., long-distance dependencies) of node temporal behaviors. They are combined into high-level spatial-temporal representations and output the predicted action with the softmax classifier.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 18 of its 23 references that are in the map. First posted on arXiv 3 Apr 2024.

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References · 18

  1. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
  2. 2014Going Deeper with Convolutionscited by 4,231
  3. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  4. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  5. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  6. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
  7. 2014Cross-view Action Modeling, Learning and Recognitioncited by 134
  8. 2019Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networkscited by 103
  9. 2020Skeleton-based Action Recognition via Spatial and Temporal Transformer Networkscited by 98
  10. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  11. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  12. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
6 more
  1. 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
  2. 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
  3. 2022Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognitioncited by 18
  4. 2023Graph Contrastive Learning for Skeleton-based Action Recognitioncited by 17
  5. 2022Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognitioncited by 13
  6. 2023STEP CATFormer: Spatial-Temporal Effective Body-Part Cross Attention Transformer for Skeleton-based Action Recognitioncited by 10

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