Skeleton-based Group Activity Recognition via Spatial-Temporal Panoramic Graph
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Abstract (arXiv)
Group Activity Recognition aims to understand collective activities from videos. Existing solutions primarily rely on the RGB modality, which encounters challenges such as background variations, occlusions, motion blurs, and significant computational overhead. Meanwhile, current keypoint-based methods offer a lightweight and informative representation of human motions but necessitate accurate individual annotations and specialized interaction reasoning modules. To address these limitations, we design a panoramic graph that incorporates multi-person skeletons and objects to encapsulate group activity, offering an effective alternative to RGB video. This panoramic graph enables Graph Convolutional Network (GCN) to unify intra-person, inter-person, and person-object interactive modeling through spatial-temporal graph convolutions. In practice, we develop a novel pipeline that extracts skeleton coordinates using pose estimation and tracking algorithms and employ Multi-person Panoramic GCN (MP-GCN) to predict group activities. Extensive experiments on Volleyball and NBA datasets demonstrate that the MP-GCN achieves state-of-the-art performance in both accuracy and efficiency. Notably, our method outperforms RGB-based approaches by using only estimated 2D keypoints as input. Code is available at https://github.com/mgiant/MP-GCN
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 44 of its 76 references that are in the map. First posted on arXiv 28 Jul 2024.
Builds on
44 of 76 references.
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32 more
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Built on by
Citing papers per year: 2025: 3; 2026: 3.
6 papers.
- 2025SGA-INTERACT: A 3D Skeleton-based Benchmark for Group Activity Understanding in Modern Basketball Tacticcited by 4
- 2025Pixels or Positions? Benchmarking Modalities in Group Activity Recognitioncited by 2
- 2025PromptGAR: Flexible Promptive Group Activity Recognitioncited by 0
- 2026Human-in-the-loop Adaptation in Group Activity Feature Learning for Team Sports Video Retrievalcited by 0
- 2026Group-DINOmics: Incorporating People Dynamics into DINO for Self-supervised Group Activity Feature Learningcited by 0
- 2026Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approachcited by 0
- 2026Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approach1 Jul 2026
- 2026Group-DINOmics: Incorporating People Dynamics into DINO for Self-supervised Group Activity Feature Learning6 Apr 2026
- 2026Human-in-the-loop Adaptation in Group Activity Feature Learning for Team Sports Video Retrieval3 Feb 2026
- 2025Pixels or Positions? Benchmarking Modalities in Group Activity Recognition16 Nov 2025
- 2025PromptGAR: Flexible Promptive Group Activity Recognition11 Mar 2025
- 2025SGA-INTERACT: A 3D Skeleton-based Benchmark for Group Activity Understanding in Modern Basketball Tactic9 Mar 2025