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Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searching

arXiv 1911.04131 ↗First posted 11 Nov 2019cs.CVcited by 70

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Abstract (arXiv)

Human action recognition from skeleton data, fueled by the Graph Convolutional Network (GCN), has attracted lots of attention, due to its powerful capability of modeling non-Euclidean structure data. However, many existing GCN methods provide a pre-defined graph and fix it through the entire network, which can loss implicit joint correlations. Besides, the mainstream spectral GCN is approximated by one-order hop, thus higher-order connections are not well involved. Therefore, huge efforts are required to explore a better GCN architecture. To address these problems, we turn to Neural Architecture Search (NAS) and propose the first automatically designed GCN for skeleton-based action recognition. Specifically, we enrich the search space by providing multiple dynamic graph modules after fully exploring the spatial-temporal correlations between nodes. Besides, we introduce multiple-hop modules and expect to break the limitation of representational capacity caused by one-order approximation. Moreover, a sampling- and memory-efficient evolution strategy is proposed to search an optimal architecture for this task. The resulted architecture proves the effectiveness of the higher-order approximation and the dynamic graph modeling mechanism with temporal interactions, which is barely discussed before. To evaluate the performance of the searched model, we conduct extensive experiments on two very large scaled datasets and the results show that our model gets the state-of-the-art results.

Key facts. Cited by 70 papers in the map (data through 14 Oct 2026). First posted on arXiv 11 Nov 2019.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 18; 2022: 15; 2023: 10; 2024: 16; 2025: 6; 2026: 5.

70 papers.

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  1. 2021Hyperbolic Deep Neural Networks: A Surveycited by 139
  2. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  3. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
  4. 2021iMiGUE: An Identity-free Video Dataset for Micro-Gesture Understanding and Emotion Analysiscited by 63
  5. 2021Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimationcited by 62
  6. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  7. 2021Search to aggregate neighborhood for graph neural networkcited by 48
  8. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
  9. 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
  10. 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
  11. 2021Automated Machine Learning on Graphs: A Surveycited by 39
  12. 2021Pooling Architecture Search for Graph Classificationcited by 36
38 more
  1. 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
  2. 2021Early-Bird GCNs: Graph-Network Co-Optimization Towards More Efficient GCN Training and Inference via Drawing Early-Bird Lottery Ticketscited by 27
  3. 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
  4. 2022Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognitioncited by 24
  5. 2021AdaSGN: Adapting Joint Number and Model Size for Efficient Skeleton-Based Action Recognitioncited by 21
  6. 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 17
  7. 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
  8. 2021G-CoS: GNN-Accelerator Co-Search Towards Both Better Accuracy and Efficiencycited by 15
  9. 2021Fusion-GCN: Multimodal Action Recognition using Graph Convolutional Networkscited by 15
  10. 2024Frequency Guidance Matters: Skeletal Action Recognition by Frequency-Aware Mixed Transformercited by 15
  11. 2021GCoD: Graph Convolutional Network Acceleration via Dedicated Algorithm and Accelerator Co-Designcited by 13
  12. 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
  13. 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videoscited by 13
  14. 2023One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matchingcited by 12
  15. 2022Automated Graph Machine Learning: Approaches, Libraries, Benchmarks and Directionscited by 9
  16. 2025Fast RoPE Attention: Combining the Polynomial Method and Fast Fourier Transformcited by 9
  17. 2022Bootstrapped Representation Learning for Skeleton-Based Action Recognitioncited by 8
  18. 2022Continual Spatio-Temporal Graph Convolutional Networkscited by 8
  19. 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
  20. 2025SMART-Vision: Survey of Modern Action Recognition Techniques in Visioncited by 8
  21. 2022Easy Begun is Half Done: Spatial-Temporal Graph Modeling with ST-Curriculum Dropoutcited by 7
  22. 2023Ske2Grid: Skeleton-to-Grid Representation Learning for Action Recognitioncited by 7
  23. 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
  24. 2025Only Large Weights (And Not Skip Connections) Can Prevent the Perils of Rank Collapsecited by 7
  25. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  26. 2023Graph learning in robotics: a surveycited by 5
  27. 2024Learning Mutual Excitation for Hand-to-Hand and Human-to-Human Interaction Recognitioncited by 5
  28. 2022Towards To-a-T Spatio-Temporal Focus for Skeleton-Based Action Recognitioncited by 4
  29. 2022Spatial Temporal Graph Attention Network for Skeleton-Based Action Recognitioncited by 4
  30. 2022Shifting Perspective to See Difference: A Novel Multi-View Method for Skeleton based Action Recognitioncited by 4
  31. 2022Graph Neural Networks in Computer Vision -- Architectures, Datasets and Common Approachescited by 4
  32. 2024Deep video representation learning: a surveycited by 4
  33. 2024AutoGCN -- Towards Generic Human Activity Recognition with Neural Architecture Searchcited by 3
  34. 2024Edge Graph Intelligence: Reciprocally Empowering Edge Networks with Graph Intelligencecited by 3
  35. 2021Non-local Graph Convolutional Network for joint Activity Recognition and Motion Predictioncited by 2
  36. 2024Extended multi-stream temporal-attention module for skeleton-based human action recognition (HAR)cited by 2
  37. 2025Action Recognition in Real-World Ambient Assisted Living Environmentcited by 2
  38. 2026KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognitioncited by 2

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