mlsanityData to 7 Oct 2026

Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition

arXiv 2407.12312 ↗First posted 17 Jul 2024cs.CVcited by 5

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Abstract (arXiv)

In real-world scenarios, human actions often fall into a long-tailed distribution. It makes the existing skeleton-based action recognition works, which are mostly designed based on balanced datasets, suffer from a sharp performance degradation. Recently, many efforts have been madeto image/video long-tailed learning. However, directly applying them to skeleton data can be sub-optimal due to the lack of consideration of the crucial spatial-temporal motion patterns, especially for some modality-specific methodologies such as data augmentation. To this end, considering the crucial role of the body parts in the spatially concentrated human actions, we attend to the mixing augmentations and propose a novel method, Shap-Mix, which improves long-tailed learning by mining representative motion patterns for tail categories. Specifically, we first develop an effective spatial-temporal mixing strategy for the skeleton to boost representation quality. Then, the employed saliency guidance method is presented, consisting of the saliency estimation based on Shapley value and a tail-aware mixing policy. It preserves the salient motion parts of minority classes in mixed data, explicitly establishing the relationships between crucial body structure cues and high-level semantics. Extensive experiments on three large-scale skeleton datasets show our remarkable performance improvement under both long-tailed and balanced settings. Our project is publicly available at: https://jhang2020.github.io/Projects/Shap-Mix/Shap-Mix.html.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 47 of its 60 references that are in the map. First posted on arXiv 17 Jul 2024.

Builds on

47 of 60 references.

References · 47

  1. 2016Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localizationcited by 6,690
  2. 2017mixup: Beyond Empirical Risk Minimizationcited by 5,155
  3. 2019CutMix: Regularization Strategy to Train Strong Classifiers with Localizable Featurescited by 2,875
  4. 2017The Kinetics Human Action Video Datasetcited by 1,894
  5. 2019Class-Balanced Loss Based on Effective Number of Samplescited by 1,239
  6. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
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  12. 2017A systematic study of the class imbalance problem in convolutional neural networkscited by 510
35 more
  1. 2020Balanced Meta-Softmax for Long-Tailed Visual Recognitioncited by 397
  2. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  3. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
  4. 2020Equalization Loss for Long-Tailed Object Recognitioncited by 285
  5. 2020Long-tailed Recognition by Routing Diverse Distribution-Aware Expertscited by 270
  6. 2021Revisiting Skeleton-based Action Recognitioncited by 256
  7. 2021Parametric Contrastive Learningcited by 217
  8. 2020Remix: Rebalanced Mixupcited by 144
  9. 2022Balanced Contrastive Learning for Long-Tailed Visual Recognitioncited by 143
  10. 2020Feature Space Augmentation for Long-Tailed Datacited by 136
  11. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  12. 2016An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Datacited by 126
  13. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 125
  14. 2015Relay Backpropagation for Effective Learning of Deep Convolutional Neural Networkscited by 115
  15. 2022Long-Tailed Recognition via Weight Balancingcited by 107
  16. 2020Skeleton-based Action Recognition via Spatial and Temporal Transformer Networkscited by 98
  17. 2021Influence-Balanced Loss for Imbalanced Visual Classificationcited by 91
  18. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  19. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  20. 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
  21. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
  22. 2021AutoMix: Unveiling the Power of Mixup for Stronger Classifierscited by 69
  23. 2020ResizeMix: Mixing Data with Preserved Object Information and True Labelscited by 68
  24. 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
  25. 2023Global and Local Mixture Consistency Cumulative Learning for Long-tailed Visual Recognitionscited by 43
  26. 2021VideoLT: Large-scale Long-tailed Video Recognitioncited by 35
  27. 2021DropLoss for Long-Tail Instance Segmentationcited by 32
  28. 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
  29. 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
  30. 2021Imagine by Reasoning: A Reasoning-Based Implicit Semantic Data Augmentation for Long-Tailed Classificationcited by 24
  31. 2020Decoupled Spatial-Temporal Attention Network for Skeleton-Based Action Recognitioncited by 21
  32. 2023Part Aware Contrastive Learning for Self-Supervised Action Recognitioncited by 21
  33. 2022Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action Recognitioncited by 17
  34. 2022Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognitioncited by 13
  35. 2023Action Recognition with Multi-stream Motion Modeling and Mutual Information Maximizationcited by 7

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 1; 2026: 3.

5 papers.