Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition
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Abstract (arXiv)
In real-world scenarios, human actions often fall into a long-tailed distribution. It makes the existing skeleton-based action recognition works, which are mostly designed based on balanced datasets, suffer from a sharp performance degradation. Recently, many efforts have been madeto image/video long-tailed learning. However, directly applying them to skeleton data can be sub-optimal due to the lack of consideration of the crucial spatial-temporal motion patterns, especially for some modality-specific methodologies such as data augmentation. To this end, considering the crucial role of the body parts in the spatially concentrated human actions, we attend to the mixing augmentations and propose a novel method, Shap-Mix, which improves long-tailed learning by mining representative motion patterns for tail categories. Specifically, we first develop an effective spatial-temporal mixing strategy for the skeleton to boost representation quality. Then, the employed saliency guidance method is presented, consisting of the saliency estimation based on Shapley value and a tail-aware mixing policy. It preserves the salient motion parts of minority classes in mixed data, explicitly establishing the relationships between crucial body structure cues and high-level semantics. Extensive experiments on three large-scale skeleton datasets show our remarkable performance improvement under both long-tailed and balanced settings. Our project is publicly available at: https://jhang2020.github.io/Projects/Shap-Mix/Shap-Mix.html.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 47 of its 60 references that are in the map. First posted on arXiv 17 Jul 2024.
Builds on
47 of 60 references.
References · 47
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35 more
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Built on by
Citing papers per year: 2024: 1; 2025: 1; 2026: 3.
5 papers.
- 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognitioncited by 1
- 2024Topological Symmetry Enhanced Graph Convolution for Skeleton-Based Action Recognitioncited by 0
- 2026Skarimva: Skeleton-based Action Recognition is a Multi-view Applicationcited by 0
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shiftcited by 0
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2026Skarimva: Skeleton-based Action Recognition is a Multi-view Application26 Feb 2026
- 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition27 Nov 2025
- 2024Topological Symmetry Enhanced Graph Convolution for Skeleton-Based Action Recognition19 Nov 2024