mlsanityData to 14 Oct 2026

Foundation Model for Skeleton-Based Human Action Understanding

arXiv 2508.12586 ↗First posted 18 Aug 2025cs.CVcited by 11

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Abstract (arXiv)

Human action understanding serves as a foundational pillar in the field of intelligent motion perception. Skeletons serve as a modality- and device-agnostic representation for human modeling, and skeleton-based action understanding has potential applications in humanoid robot control and interaction. REDHowever, existing works often lack the scalability and generalization required to handle diverse action understanding tasks. There is no skeleton foundation model that can be adapted to a wide range of action understanding tasks. This paper presents a Unified Skeleton-based Dense Representation Learning (USDRL) framework, which serves as a foundational model for skeleton-based human action understanding. USDRL consists of a Transformer-based Dense Spatio-Temporal Encoder (DSTE), Multi-Grained Feature Decorrelation (MG-FD), and Multi-Perspective Consistency Training (MPCT). The DSTE module adopts two parallel streams to learn temporal dynamic and spatial structure features. The MG-FD module collaboratively performs feature decorrelation across temporal, spatial, and instance domains to reduce dimensional redundancy and enhance information extraction. The MPCT module employs both multi-view and multi-modal self-supervised consistency training. The former enhances the learning of high-level semantics and mitigates the impact of low-level discrepancies, while the latter effectively facilitates the learning of informative multimodal features. We perform extensive experiments on 25 benchmarks across across 9 skeleton-based action understanding tasks, covering coarse prediction, dense prediction, and transferred prediction. Our approach significantly outperforms the current state-of-the-art methods. We hope that this work would broaden the scope of research in skeleton-based action understanding and encourage more attention to dense prediction tasks.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 47 of its 74 references that are in the map. First posted on arXiv 18 Aug 2025.

Builds on

47 of 74 references.

References · 47

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35 more
  1. 2021UAV-Human: A Large Benchmark for Human Behavior Understanding with Unmanned Aerial Vehiclescited by 96
  2. 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
  3. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
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  12. 2024LLMs are Good Action Recognizerscited by 37
  13. 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
  14. 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
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  16. 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
  17. 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
  18. 2023Skeleton-in-Context: Unified Skeleton Sequence Modeling with In-Context Learningcited by 27
  19. 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
  20. 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
  21. 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
  22. 2023Part Aware Contrastive Learning for Self-Supervised Action Recognitioncited by 21
  23. 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understandingcited by 20
  24. 2021Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognitioncited by 19
  25. 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
  26. 2024Sports-Traj: A Unified Trajectory Generation Model for Multi-Agent Movement in Sportscited by 19
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  28. 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 16
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  35. 2023Action Segmentation Using 2D Skeleton Heatmaps and Multi-Modality Fusioncited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 8.

11 papers.